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  1. Components: V , S , AF , Casting Time: 1 standard action. Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray. Duration: Instantaneous. Saving Throw: See text. Spell Resistance: Yes. A burning ray shoots out at the target from your upturned palm. The sound of a crackling fire follows the ray's path.

  2. You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage. At Higher Levels.

  3. Classes: Sorcerer, Wizard. You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.

  4. Effect: Ray. Duration: Instantaneous. Saving Throw: See text. Spell Resistance: Yes. A burning ray shoots out at the target from your upturned palm. The sound of a crackling fire follows the rays path. You must succeed on a ranged touch attack with the ray to strike a target.

  5. By Olga Rezo. Similarly to our physical sun whose light can be broken up into its seven component colors, the Solar Logos of our system is a source of seven great cosmic Rays (or cosmic Flames) of spiritual light. They penetrate our microcosm, build and enrich one of the highest bodies of our microcosm - our causal body.

  6. DESCRIPTION. You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.

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