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  1. Richard Channing Garfield (born June 26, 1963 in Philadelphia, Pennsylvania) is a game designer and mathematics professor who is known for creating the very popular card game Magic: The Gathering. He also is the great-great-grandson of U.S. President James A. Garfield. List of Notable Games. 1993 Magic: The Gathering. 1994 RoboRally.

  2. Richard Channing Garfield (born June 26, 1963) is an American mathematician, inventor and game designer. Garfield created Magic: The Gathering , which is considered to be the first collectible card game (CCG).

  3. Nov 9, 2023 · Richard Garfield has been the godfather of trading card games since reinventing the idea of a card game with Magic: The Gathering 30 years ago. Three decades on, the influence of MTG’s engrossing gameplay and groundbreaking use of booster packs can be seen in everything from other hit TCGs such as Pokémon and the recent Disney Lorcana to the randomised loot boxes and digital collectible ...

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  5. Sep 4, 2023 · How Richard Garfield Invented Magic: The Gathering And The TCG. He created a new genre of games while still a graduate student. By SCG Staff. September 4, 2023. Richard Garfield, PhD, Illustrated by Dave Dorman. For most people, earning a PhD from an Ivy League institution would be the highlight of a decade. For Richard Garfield, it wasn’t ...

  6. Aug 5, 2020 · The creator of Magic: The Gathering and Keyforge shares his insights and inspirations for making the games he wants to play. Learn how he developed Half Truth, Artifact, and more, and how he connects trivia and mushrooms to Magic cards.

    • matt.jarvis@dicebreaker.com
    • Editor-In-Chief
  7. Mar 12, 2013 · Here the game's creator, Richard Garfield, muses on the design challenges of the collectable trading card game and recounts the game's eventful playtest history. The Ancestry of Magic. G ames evolve. New ones take the most loved features of earlier games and add original characteristics. The creation of Magic: The Gathering is a case in point.

  8. Feb 20, 2014 · Richard Garfield: People say that games spring from two major sources. One is from the mechanics, and the other is from the motif—the artifice of the game. So you look at a game like Clue, ...

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