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  1. Robert Woodhead. Robert J. Woodhead is an American entrepreneur, software engineer and former game programmer. He is the co-creator of the Wizardry franchise, and the co-founder of both the video game publishing company Sir-Tech and anime licensing company AnimEigo . He claims that a common thread in his career is "doing weird things with ...

    • 1958 or 1959 (age 64–65)
  2. Dec 23, 2014 · Wizardry 1 Proving Grounds Of The Mad Overlord : Andrew Greenberg, Inc., Robert Woodhead, Inc. : Free Borrow & Streaming : Internet Archive. by. Andrew Greenberg, Inc., Robert Woodhead, Inc. Publication date. 1981. Also For. Apple II, Commodore 64, Commodore 128, FM-7, Game Boy Color, Macintosh, MSX, NES, PC-88, PC-98, Sharp X1, WonderSwan Color.

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  4. Open Library is an open, editable library catalog, building towards a web page for every book ever published. Read, borrow, and discover more than 3M books for free.

  5. Jan 4, 2020 · Wizardry: Proving Grounds of the Mad Overlord is a 1981 roleplaying game by Andrew Greenberg and Robert Woodhead, and published by Sir-Tech Software.

  6. Woodhead Publishing Limited was established in 1989 as an independent international publishing company of science and technical books. The company publishes books in association with The Textile Institute, Cambridge International Science Publishing. They have previously published books in association with The Institute of Materials, Minerals ...

    • Martin Woodhead
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  7. Jun 20, 2015 · Robert J. Woodhead is an entrepreneur, software engineer and former game programmer. He claims that a common thread in his career is "doing weird things with computers". Along with Andrew C. Greenberg, he created the Apple II game Wizardry: Proving Grounds of the Mad Overlord, one of the first role-playing video games written for a personal ...

  8. Feb 1, 2013 · Robert Woodhead:Andy and I were both at Cornell, and avid users of the PLATO system (which basically invented everything you love about the internet, including multiplayer games, in the early 70s). I had to take a year off because of low grades (too much PLATO, not enough studying) and during that year, was writing computer games.

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