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  1. Aug 7, 2016 · Still accurate as of 2022. This is my guide as to how many satchel charges it takes to take out each building tier and building items in Rust. This guide is a work in progress and constantly updated to coincide with the patches and changes that happen to the game.

  2. Description. Small explosive package constructed of beancan grenades. Useful for destroying wood and sheet metal doors. Satchel charges have a chance to "dud" when thrown. Such satchels will not explose and instead require a player to interact with them.

  3. Sep 22, 2023 · The satchel charge is a highly portable explosive that players can utilize to breach fortified structures, eliminate adversaries, or clear obstacles. It consists of a bag filled with explosives, a detonation mechanism, and shrapnel that disperses upon detonation.

  4. The Satchel Charge is a hallmark raiding tool in RUST. Similar to the Assault Rifle, the satchel charge has a unique place within the Rust community as a cornerstone for perceived progression.

  5. Mar 22, 2023 · A satchel charge in Rust requires a lot of preparation and can very often end up doing nothing. However, it is the best choice for raiding in the early game. To craft a satchel charge in Rust, you will first need to research and unlock the following items at the workbench and research bench: Salvaged Hammer. Pickaxe.

  6. Mar 8, 2021 · Crafting. Crafting a Satchel Charge requires: 4 Beancan Grenades. 1 Small Stash. 1 Rope. It takes 30 seconds to craft a single Satchel Charge, using the aforementioned raw materials. The raw materials required for crafting a Satchel Charge from scratch are: 480 Sulfur to make Gunpowder. 720 Charcoal to make Gunpowder.

  7. Mar 9, 2022 · The Satchel Charge is a midgame raiding tool that can be used to destroy player-made buildings for the purpose of entering and looting another player's base. The Satchel charge becomes armed when placed, has a random time until detonation, and has a small chance to malfunction, requiring the user to pick up and rearm the Charge.

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