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  1. en.wikipedia.org › wiki › LogarithmLogarithm - Wikipedia

    1 day ago · Slide rules. Another critical application was the slide rule, a pair of logarithmically divided scales used for calculation. The non-sliding logarithmic scale, Gunter's rule, was invented shortly after Napier's invention. William Oughtred enhanced it to create the slide rule—a pair of logarithmic scales movable with respect to each other ...

  2. sliderulemuseum.com › SRM_SearchSRM Search Engine

    4 days ago · Virtual Slide Rule Simulators; Gauge Marks; Slide Rule Scales Build Your Own SR; Slide Rule Dates Determine The Age; Restoration 3-D Laser-cut Parts; Slide Rule Links; Past Ebay Prices; Shop/Adopt. Slide Rules; Manuals/Books; Hemmi/Post Parts; K&E Parts; Pickett Parts; Ricoh/Relay Parts; Euro/UK Parts; OEM Sleeves/Cases; 3-D/Laser Cut Parts ...

  3. 5 days ago · The numbering scheme of Logarex slide rules follows a consistent pattern: 271xx model feature 10cm scales, slide rule is always few centimeters longer. 272xx are 12.5cm. 273xx are 15cm. 274xx are 25cm. 275xx are 50cm. 276xx are 25cm often duplex or special and seem to be later models. 4542- prefix indicates early models.

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  5. 5 days ago · Now that we have learned about patterns and rules, we will try to solve some examples of patterns and rules examples. Q 1: Determine the P value in the sequence of numbers: 1, 4, 9, P, 25. Ans: In the given sequence, the pattern that we see is that every number is the square of the counting numbers. The square of 1 is 1, the square of 2 is 4 ...

  6. 1 day ago · All games are constructed according to this rule: Construction rule If L and R are two sets of games then { L | R} is a game. Addition, negation, and comparison are all defined the same way for both surreal numbers and games. Every surreal number is a game, but not all games are surreal numbers, e.g. the game { 0 | 0} is not a surreal number ...

  7. 3 days ago · Some multiplication problems will always be straightforward because of some basic multiplication rules. For instance, any number multiplied by 0 equals 0, which means 7684 x 0 still equals 0. Any number multiplied by 1 equals that number (e.g. 5 x 1 = 5; 698 x 1 = 698). Finally, to multiply a number by 10, simply add a 0 to the base number.

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