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  1. Mar 15, 2024 · August 6, 2002, Nuenen (aged 72) Edsger Dijkstra (born May 11, 1930, Rotterdam, Netherlands—died August 6, 2002, Nuenen) Dutch computer scientist who developed the paradigm of structured programming for writing computer programs. Dijkstra received a Ph.D. from the University of Amsterdam in 1959 while working at Amsterdam’s Mathematical ...

  2. Jan 2, 2019 · The landmark book in the technique was "Structured Programming" (Academic Press 1972), which contained three sections: "Notes on Structured Programming" by Edsger W. Dijkstra, "Notes on Data Structuring" by C.A.R. Hoare, and "Hierarchical Program Structures" by Ole-Johan Dahl and C.A.R Hoare. The last section introduced Simula and its object ...

  3. Procedural programming is a programming paradigm, classified as imperative programming, [1] that involves implementing the behavior of a computer program as procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent procedures.

  4. en.wikipedia.org › wiki › LanguageLanguage - Wikipedia

    Language is a structured system of communication that consists of grammar and vocabulary. It is the primary means by which humans convey meaning, both in spoken and written forms, and may also be conveyed through sign languages. Human language is characterized by its cultural and historical diversity, with significant variations observed ...

  5. Gifted education (also known as gifted and talented education ( GATE ), talented and gifted programs ( TAG ), or G&T education) is a sort of education used for children who have been identified as gifted and talented . The main approaches to gifted education are enrichment and acceleration. An enrichment program teaches additional, deeper ...

  6. The structured program theorem is a theorem in programming and computer science. A computer program can be split into pieces of code that do a certain task. According to the structured program theorem, these smaller tasks can be combined in only three ways to get any larger task done. A program gets a large task done by splitting it into many ...

  7. Pascal. Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named after French mathematician, philosopher and physicist Blaise Pascal . Pascal was developed on the pattern of ...

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