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  1. Download the Rules here. Full Thrust. More Thrust. Full Thrust - Fleet Book 1. Full Thrust - Fleet Book 2. Dirtside II - Part 1. Dirtside II - Part 2. Dirtside II - Part 3. Dirtside II - Colour Cover. Dirtside II - Counter Sheet. Stargrunt II. Stargrunt II - Counters 1. Stargrunt II - Counters 2. Stargrunt II - Quick Sheet. FT Light. FT Light ...

    • FULL THRUST designer’s notes
    • REMIXED edited and updated by: Hugh Fisher
    • 2.1 Ship models
    • Other equipment for play
    • Scanning and computer reproduction
    • 2.2 Playing area
    • 2.5 Ship classes
    • 2.6 Ship System Status Display
    • Open book games
    • 2.7 Sequence of play
    • Variations
    • 3.1 Ship movement
    • Movement
    • Special notes on movement
    • 3.4 Special orders
    • Launch.
    • FTL
    • 3.6 Collisions and ramming
    • 3.7 Squadron operations
    • 3.8 Moving table
    • 3.9 Disengaging from battle
    • Aft Starboard Aft
    • Rear arc
    • 4.2 Fire control systems
    • Re-rolls
    • 5.1 Movement
    • Area-defence fire control
    • Multiple group dogfights
    • 5.8 Morale
    • Heavy fighters
    • Interceptors
    • Using aces
    • 6 Salvo Missiles
    • 6.4 Mountings and magazines
    • 7.1 Damage to systems
    • Power core hit
    • Life support hit
    • 7.4 Crew casualties
    • 7.5 Cargo and passengers
    • Faster than light drives
    • 8.1 FTL exit
    • 8.3 FTL tugs and tenders
    • 8.4 Non-FTL ships
    • 9.1 Overview
    • 9.3 Hull strengths
    • Pulse torpedoes
    • 10.1 Vector movement system
    • Thrust rating
    • 10.2 Course and facing
    • Thruster pushes
    • Moving ships under the vector system
    • Collisions
    • 11.1 Sensors and ECM
    • 11.3 Dummy bogeys and weasel boats
    • 11.6 Fleet morale
    • 11.7 Striking the colours
    • Minelaying
    • 12.2 Ortillery
    • 12.3 Wonder weapons
    • Spinal mount nova cannon
    • Reflex field
    • Cloaking field
    • Nova cannon
    • 13 Terrain
    • 13.1 Asteroids
    • Depicting spatial phenomena
    • 13.7 Starbases
    • Movement
    • 14 Planets
    • 14.1 Entering and leaving orbit
    • Using table edges
    • 14.2 Atmospheric streamlining
    • 14.3 Atmospheric entry
    • 15.1 Tournaments
    • Ship design and fleet composition
    • Type of game and scenario
    • Suggested special rules and limitations
    • 15.2 Other backgrounds
    • 15.3 Humour
    • 15.4 Background and timeline
    • Situation update: 2183

    Way back in the early seventies, Skytrex Ltd. released their first resin-cast spaceship models suitable for gam-ing, which led to the first one-page GZG rules system. Since then that original system has evolved (mutated?) through many versions and guises, culminating in the publication, in 1991, of the First Edition of FULL THRUST. The reaction to ...

    Thanks to all the members, active and lurking, of the GZG email list, especially to those who have contributed ideas via the list which we have adapted for use in this volume. All the input has been invaluable in shaping not only this book but other stuff yet to come. Of course, this book wouldn’t exist if it wasn’t for all the keen FULL THRUST pla...

    As this is primarily a miniatures game, we obviously rec-ommend that it is played with actual starship models. Al-though the game will work perfectly well using counters or other markers to represent the starships, the visual as-pect is greatly enhanced by using miniature ship models, either commercially produced or scratchbuilt. If you do not wish...

    You will need a tape measure or long ruler, graduated in whatever units you are using for play (inches or centime-tres); a ruler or straight edge can also be useful for check-ing lines of fire. A number of coloured counters are use-ful for marking points on the table; simple card counters may be used, or packs of ‘tiddlywinks’ type plastic coun-ter...

    These days, a great many of you will have access to scan-ners and computer equipment that will enable you to re-produce ship data panels for the purpose of making up your own system status displays for the game. This is per-fectly acceptable provided it is for your own personal use, and not for any kind of commercial gain or payment. We also have a...

    One of the great advantages of starship combat games is that you do not need any ‘terrain’! You can use any suit-able flat area for the game, such as a tabletop or even the floor. (Pets, small siblings, and vacuum cleaners notwith-standing...) If you want maximum visual appeal, obtain a large piece of black cloth, paper or card to cover the playing...

    Ships are referred to in the rules by common naval titles (frigates, cruisers, battleships etc) as this will be simple for most players to relate to, and is also the terminology used in much of the SF media. If you want to give the classes more exotic names, feel free to do so! Note that if you are using commercial model ships, just because a manuf...

    The ship designs given in this book all use a standard sys-tem status display (SSD) as illustrated in figure 1. The SSD shows the symbols for all the weapons and systems that the ship is fitted with. The rows of small boxes above the drive symbols are the hull or damage track that shows the actual damage point total that the ship can take. When dam...

    An ‘open book’ game is one where players can ask their opponents for the last known speed of enemy ships be-fore writing movement orders, or to look at the System Status Displays of enemy ships. This is because they are assumed to have intelligence briefings (military de-signs are never as secret as their owners think!) and var-ious types of reconn...

    FULL THRUST game consists of turns. Each turn, all players move and fire their ships in the following se-quence: Write orders. Each game turn starts with both players simultane-ously (and secretly) writing the movement orders for all the ships they own. Roll for initiative. Both/all players roll a D6 each: highest roll has ini-tiative for this turn...

    Many players combine the point defence and mis-sile/fighter attack phases. Once all the defensive fire has been allocated, it is easier carry out the defensive fire and missile or fighter attack phases one ship at a time. In a single ship per side battle, the initiative roll becomes too important. It is optional but recommended in such battles for ...

    FULL THRUST has two rule systems for movement. The original Cinematic system described in this section al-lows ships to move as they are most often depicted in the SF media, with much less regard for the laws of physics. The optional Vector movement system gives a more accu-rate portrayal of how objects really manoeuvre in space; they are also a li...

    The movement of a ship in any given game turn is defined by two factors: the ship’s course and velocity. The cur-rent course indicates the direction in which the ship will move, and the velocity shows how far it will move along that course. Ships obey one of the basic Laws of Motion, in that once they are moving in a particular direction they will ...

    Ships may not have negative velocities, ie they may not move backwards. To retrace its course, a ship must be Start

    Although not strictly movement orders, certain other ac-tions must be written down as well. Fighter launch A ship that is launching fighters cannot use the main drive to perform any manoeuvre; so need only write

    All fighter-carrying ships, whether specialised carriers or not, are allowed to launch as many groups per turn as they have operational fighter bays. Fighter recovery (landing) is of necessity a slower process than launch-ing, so any fighter carrying ship may only recover fighter groups equal to half its number of operational bays in any one turn. ...

    A ship intending to enter or leave the playing area by FTL drive must write FTL as its only order for that turn. As with launching fighters, it may not change course or ve-locity.

    The distances represented by the movements and ranges in the game are so vast that the risk of an accidental collision between two ships is incalculably small, and is therefore ignored for all game purposes. (Collisions with asteroids and other large bodies are possible, see the Terrain section.) Ships can freely move ‘through’ both friendly and en...

    If you are playing an especially large game, involving several dozen ships per side, perhaps as a multi-player game, there is one simple shortcut you can take to make the game flow more quickly: that is dividing the fleets into squadrons of several ships each, which then move and fight as cohesive units. Squadron operations are especially suited to...

    Earlier we mentioned ships leaving the edge of the table or playing area, and thus leaving the battle. However, as space does not actually have edges, it really should be possible for the entire battle to ‘move’ off the edge of the playing area and still continue – this may happen if both sides are moving in the same general direction, eg in a purs...

    If you use the moving table in a game, it will become pos-sible to continue pursuit of a fleeing enemy. Under the normal rules a retreating force simply has to leave the ta-ble in order to break off combat, but with the moving ta-ble the pursuit may go on until one side either catches or outruns the other. Particularly when playing campaign games, ...

    Figure 5: Firing Arcs These fire arcs determine which of a ship’s weapons may be brought to bear on a particular target, as some will be unable to fire through certain arcs. A given target ship may only be in one fire arc of the firing ship. (If the line dividing the arcs passes so nearly through the centre of the target that it is impossible to de...

    No ship may fire offensive weaponry through its aft arc, this is due to the spatial distortions of the ship’s drive fields, which make it impossible to accurately track a dis-tant target through the rear 60° of the ship’s arcs. This rule enhances positional play and the use of tactics con-siderably, making players think much harder about the relati...

    The fire control systems (FireCons) of a ship are some of its most important fittings. Each FireCon represents a suite of sensor systems and computer facilities to direct the fire of the ship’s offensive weaponry. Without these, ships are unable to locate and track the enemy with the precision required to fire at it. Each FireCon system permits the...

    Beam weapons are capable of penetrating damage. Any roll of six inflicts the usual damage and allows a re-roll: roll an extra D6, and apply any further damage that is in-dicated by the result. The re-rolls ignore any defensive screens or armour and damage is applied directly to the hull. If a re-roll is also a six, then apply the damage and roll ag...

    All fighter groups should be moved after the players have written their movement orders for their ships, but before the ships are actually moved. If a fighter group then ends up with an enemy ship within 6 MU and in the forward arc after ship movement, it may attack. This forces players to try and predict at least roughly where the enemy is going t...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

    The political situation in human space as of 2183 is a highly unstable one. The major power blocs of the ESU and NAC are locked in a decades-long war of attrition punctuated by sudden bursts of renewed fighting, while many of the smaller spatial and Earthbound powers are involved in minor wars, skirmishes, and disputes of their own. The UNSC has so...

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  3. No referring to charts or tables required during play. To find out more about Full Thrust visit the Full Thrust FAQ. The purpose of this website is to act as a jump point and locus, for all the computer resources available for Full Thrust. Full Thrust is a miniatures game and the resources here can help you play on the table top as well as ...

  4. www.downloads.groundzerogames.co.uk › FullThrustGround Zero Games

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  6. Jun 16, 2016 · TRICKS AND GAMES WITH PAPER - PAUL JACKSON by PAUL JACKSON. ... FULL TEXT download. download 1 file . PDF download.

  7. When we published Fleet Book Volume 1 in 1998, we promised there would be a second book to cover the alien races in the Full Thrust universe; well, after two years, here it is! This book contains full rules, design systems and pre-designed ship stats for three different alien races - the Kra'Vak, the Sa'Vasku and the Phalons.

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