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Timothy John Schafer [1] [2] (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of ...
- Rachael Schafer
- Timothy John Schafer, July 26, 1967 (age 56), Sonoma, California, U.S.
Apr 28, 1996 · Capt. Ashley Davis of the Air Force and his co-pilot, Capt. Tim Schafer, had good reasons to forget about trying to land in the pouring rain at Dubrovnik, Croatia, on the afternoon of April 3.
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Aug 22, 2021 · In 1984, the company released a sci-fi-inspired sports game called Ballblazer as well as a primordial first-person shooter set in space called Rescue on Fractalus! To Schafer, these games were a revelation. The video game industry, on the whole, seemed almost magical. “I was there at the beginning,” Schafer says.
Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers' expectations despite critical praise.
- July 2000; 23 years ago
Apr 24, 2018 · Tim Schafer: 'There were so many occasions when I thought my career in games was over' This article is more than 6 years old. Keith Stuart. One of video games’ most beloved creators on surviving ...
- Keith Stuart
Timothy John Schafer is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts. Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey ...
Double Fine Is Born. In the year 2000, Tim solved a complicated lock and key puzzle to open LucasArts ’ front door and escaped into the city. He founded Double Fine alongside colleagues David Dixon and Jonathan Menzies and shoved a lot of computers into an old clog warehouse. From there, work commenced on Psychonauts.