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  1. Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs.

    • 25 April 1997; 24 years ago
    • Montreal, Canada
    • 3,500+ (2017)
    • Video games
    • North America
    • Europe
    • Asia
    • Former

    Blue Mammoth Games

    Blue Mammoth Games, based in Atlanta, Georgia, was founded by Lincoln Hamilton and Matt Woomer in 2009. In October 2012, Xaviant, another Atlanta-based developer, acquired a 50% stake in the company. In November 2017, Blue Mammoth announced that a new studio, located in Amsterdam, Netherlands, would be opened to hire 25 people. The studio was opened in January 2018. Blue Mammoth was acquired by Ubisoft on 1 March 2018. The company's primary product is Brawlhalla.

    Hybride Technologies

    Hybride Technologies in Piedmont, Quebec, is a technology company founded in 1991. Its main role is to create visual effects for films and TV shows, and had contributed to films such as Jurassic World and Star Wars: The Force Awakens. The company was acquired by Ubisoft in 2008. The company has a second office co-located with Ubisoft Montrealin Montreal, Quebec, which was opened in February 2016.

    Quazal

    Quazal, based in Montreal, Quebec, is a software developer Founded in 1998 by Sylvain Beaudry, Martin Lavoie and Carl Dionne, the company focuses on the development of cross-platform multiplayer tools for video games, most notably, Net-Z and Rendez-Vous.On 4 November 2010, it was announced that Ubisoft had acquired Quazal.

    1492 Studio

    1492 Studio was founded in Vailhauquès, France, in 2014 by Claire and Thibaud Zamora, and acquired by Ubisoft in February 2018. The studio developed Is it Love?, a free-to-play episodic mobile game.

    Future Games of London

    Future Games of London was founded in 2009 in London, England. The studio released Hungry Shark before Ubisoft's acquisition in October 2013. The studio continues to work on new entries in the Hungry Sharkseries.

    Green Panda Games

    Ubisoft acquired a 70% stake in Green Panda Games in July 2019, with an option to fully acquire the company. Green Panda Games, founded in 2013 and based in Paris, is a developer and publisher of over 50 mobile casual games.

    Ubisoft Abu Dhabi

    Ubisoft Abu Dhabi was founded in 2011 in Abu Dhabi, United Arab Emirates, with the goal of fostering the video game industry in the country. The studio focuses on working on mobile titles, such as the CSI series, and maintain Growtopia, a game Ubisoft acquired in 2017.The studio has over 60 employees.

    Ubisoft Chengdu

    Ubisoft Chengdu was founded in 2008 in Chengdu, as Ubisoft's second studio in China. The studio also served as a support studio, working on games such as Scott Pilgrim vs. the World: The Game, and provided Chinese localisation services for games like Might & Magic: Duel of Champions. Ubisoft Chengdu led the development of Monkey King Escape, a mobile title, and casual games Scrabble (2013), Uno (2017) and Wheel of Fortune. The studio has over 420 employees.

    Ubisoft Da Nang

    Ubisoft Da Nang was established in September 2019 in Da Nang, Vietnam. It will help develop mobile games and "Instant Games" for other platforms like Facebook, with plans to hire 100 developers in three years.

    Sunflowers Interactive

    Sunflowers Interactive Entertainment Software GmbH was founded in 1993 by Adi Boiko and Wilhelm Hamrozi, and was based in Heusenstamm, Germany. The company was best known for creating and publishing the Anno series of real-time strategy games. In December 2001, Sunflowers Interactive struck a four-year exclusivity deal with Bulgarian developer Black Sea Studios, which resulted in Knights of Honor (2004). In March 2002, the company dismantled their entire internal development studio, shifting...

    Ubisoft Casablanca

    Ubisoft Casablanca was opened in April 1998 in Casablanca, Morocco. The studio's first production was the Nintendo 64 version of Donald Duck: Goin' Quackers. Ubisoft Casablanca assisted the development of various games for portable platforms. In June 2007, Ubisoft stated that they were to expand the studio by 150 people using government incentives. Between 2008 and 2010, the studio also operated a campus that sought to train 300 game development graduates. Ubisoft Casablanca was shuttered on...

    Ubisoft Sao Paulo

    Ubisoft Sao Paulo was located in São Paulo, Brazil. The studio's foundation was announced on 24 June 2008 with a planned opening with 20 employees set for late July 2008, seeking to employ about 200 total staff after a four-year lifespan. Early on, studio head Bertrand Chaverot stated that Ubisoft was considering to open additional studios in Rio de Janeiro and Florianópolis. On 20 January 2009, it was announced that Ubisoft had acquired Porto Alegre-based Southlogic Studios, which was merged...

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  3. Ubisoft Montreal, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Chengdu, Ubisoft Milan, Ubisoft Montpellier, Ubisoft Quebec, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia [153] Xbox 360

  4. en.wikipedia.org › wiki › Far_CryFar Cry - Wikipedia

    Far Cry 6. October 7, 2021. Far Cry is a franchise of first-person shooter games, all of which have been published by Ubisoft. The first game, Far Cry, was developed by Crytek to premiere their CryEngine software, and released in March 2004. Subsequently, Ubisoft obtained the rights to the franchise and the bulk of the development is handled by ...

    • Far Cry, March 23, 2004
    • Far Cry 6, October 7, 2021
  5. Feb 08, 2021 · Ubisoft Saguenay, in Chicoutimi, Quebec, was announced in September 2017 and opened in February 2018 with 20 employees led by Jimmy Boulianne. The studio will be used to support online and connectivity components for Ubisoft's games.

  6. en.wikipedia.org › wiki › E3_2017E3 2017 - Wikipedia

    E3 2017 was the 23rd E3, during which hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers and members of the video game press. The event, organized by the Entertainment Software Association (ESA), took place at the Los Angeles ...

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