Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs.
- List of Ubisoft Montreal Video Games
This is a list of video games developed by Ubisoft Montreal....
Following Ubisoft's initial public offering in 1996, the...
- List of Ubisoft Montreal Video Games
Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for nearly all other Assassin's Creed titles and other Ubisoft games.
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- North America
Blue Mammoth Games
Blue Mammoth Games, based in Atlanta, Georgia, was founded by Lincoln Hamilton and Matt Woomer in 2009. In October 2012, Xaviant, another Atlanta-based developer, acquired a 50% stake in the company. In November 2017, Blue Mammoth announced that a new studio, located in Amsterdam, Netherlands, would be opened to hire 25 people. The studio was opened in January 2018. Blue Mammoth was acquired by Ubisoft on 1 March 2018. The company's primary product is Brawlhalla.
Hybride Technologies in Piedmont, Quebec, is a technology company founded in 1991. Its main role is to create visual effects for films and TV shows, and had contributed to films such as Jurassic World and Star Wars: The Force Awakens. The company was acquired by Ubisoft in 2008. The company has a second office co-located with Ubisoft Montrealin Montreal, Quebec, which was opened in February 2016.
Quazal, based in Montreal, Quebec, is a software developer Founded in 1998 by Sylvain Beaudry, Martin Lavoie and Carl Dionne, the company focuses on the development of cross-platform multiplayer tools for video games, most notably, Net-Z and Rendez-Vous.On 4 November 2010, it was announced that Ubisoft had acquired Quazal.
1492 Studio was founded in Vailhauquès, France, in 2014 by Claire and Thibaud Zamora, and acquired by Ubisoft in February 2018. The studio developed Is it Love?, a free-to-play episodic mobile game.
Future Games of London
Future Games of London was founded in 2009 in London, England. The studio released Hungry Shark before Ubisoft's acquisition in October 2013. The studio continues to work on new entries in the Hungry Sharkseries.
Green Panda Games
Ubisoft acquired a 70% stake in Green Panda Games in July 2019, with an option to fully acquire the company. Green Panda Games, founded in 2013 and based in Paris, is a developer and publisher of over 50 mobile casual games.
Ubisoft Abu Dhabi
Ubisoft Abu Dhabi was founded in 2011 in Abu Dhabi, United Arab Emirates, with the goal of fostering the video game industry in the country. The studio focuses on working on mobile titles, such as the CSI series, and maintain Growtopia, a game Ubisoft acquired in 2017.The studio has over 60 employees.
Ubisoft Chengdu was founded in 2008 in Chengdu, as Ubisoft's second studio in China. The studio also served as a support studio, working on games such as Scott Pilgrim vs. the World: The Game, and provided Chinese localisation services for games like Might & Magic: Duel of Champions. Ubisoft Chengdu led the development of Monkey King Escape, a mobile title, and casual games Scrabble (2013), Uno (2017) and Wheel of Fortune. The studio has over 420 employees.
Ubisoft Da Nang
Ubisoft Da Nang was established in September 2019 in Da Nang, Vietnam. It will help develop mobile games and "Instant Games" for other platforms like Facebook, with plans to hire 100 developers in three years.
Sunflowers Interactive Entertainment Software GmbH was founded in 1993 by Adi Boiko and Wilhelm Hamrozi, and was based in Heusenstamm, Germany. The company was best known for creating and publishing the Anno series of real-time strategy games. In December 2001, Sunflowers Interactive struck a four-year exclusivity deal with Bulgarian developer Black Sea Studios, which resulted in Knights of Honor (2004). In March 2002, the company dismantled their entire internal development studio, shifting...
Ubisoft Casablanca was opened in April 1998 in Casablanca, Morocco. The studio's first production was the Nintendo 64 version of Donald Duck: Goin' Quackers. Ubisoft Casablanca assisted the development of various games for portable platforms. In June 2007, Ubisoft stated that they were to expand the studio by 150 people using government incentives. Between 2008 and 2010, the studio also operated a campus that sought to train 300 game development graduates. Ubisoft Casablanca was shuttered on...
Ubisoft Sao Paulo
Ubisoft Sao Paulo was located in São Paulo, Brazil. The studio's foundation was announced on 24 June 2008 with a planned opening with 20 employees set for late July 2008, seeking to employ about 200 total staff after a four-year lifespan. Early on, studio head Bertrand Chaverot stated that Ubisoft was considering to open additional studios in Rio de Janeiro and Florianópolis. On 20 January 2009, it was announced that Ubisoft had acquired Porto Alegre-based Southlogic Studios, which was merged...
Ubisoft has all their financail reports from 2000 onward up and if you go back to that 2000-2001 one you'll see that it has "Ubi Soft Divertissements Inc" , and on pg 49 confirms it was established 1997. This is still used in the most recent report (outside the space-less name).
Avec plus de 3 500 employés1, Ubisoft Montréal est aujourd'hui le plus gros studio de développement de jeux vidéo au monde.
Dans un premier temps, le studio développe des jeux pour les jeunes enfants comme Tonic Trouble ou Donald Couak Attack?*!4.
En août 2000, Ubisoft acquiert le studio Red Storm Entertainment, développeur de jeux sous la licence du romancier à succès américain Tom Clancy. Ubisoft charge alors Ubisoft Montréal de développer un nouveau jeu sous cette licence. Il s'agit du jeu d'infiltration Tom Clancy's Splinter Cell5. À sa sortie en 2002, le jeu reçoit un très bon accueil dans la presse et connaît de bon chiffres de ventes. IGN parle du meilleur jeu de l'année sur Xbox6. En 2005, une aide de 5 millions de dollars canadiens de la part du gouvernement québécois permet de développer le studio7. Cette somme est ensuite élevée à 19 millions de dollars afin de permettre l'embauche de 1 400 nouveaux employés jusqu'en 20138. Au départ de Tremblay en 2006, Yannis Mallat, producteur de la trilogie Prince of Persia, prend la tête du studio en tant que PDG10.
Durant la période où il est PDG, Martin Tremblay généralise l'utilisation des clauses de non-concurrence qui provoquent plusieurs problèmes avec leur anciens employés. En 2006, cette politique est en partie la cause d'un incident avec Electronic Arts qui a embauché plusieurs anciens employés d'Ubisoft Montréal pour renforcer son nouveau studio, EA Montréal9.
Ubisoft Montréal compte environ 1 600 employés en 2007 et 1 800 à la fin de l'année 2008. En 2014, 2 700 employés travaillent toujours dans une ancienne usine de textile, dans le quartier de Mile-End. Pour souligner le 20e anniversaire, en 2017, les 3 200 employés organisent les multiples activités estivales pour les montréalaises11.
En février 2007, Ubisoft Montréal ouvre Ubisoft Digital Arts, un studio spécialisé dans la création d'images de synthèses. En juillet 2008, Ubisoft annonce l'acquisition de la société Hybride Technologies, située près de Montréal et spécialiste de la création d'effets visuels pour le cinéma, la télévision et la publicité12,13. La nouvelle structure est intégrée à Ubisoft Montréal. Ces deux nouvelles sections participent à la première tentative d'Ubisoft en matière de cinéma, des courts métrages basé sur le jeu Assassin's Creed : Assassin's Creed: Lineage.