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  1. Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs.

  2. Ubisoft Divertissements Inc., known as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal.

  3. en.wikipedia.org › wiki › UbisoftUbisoft - Wikipedia

    Ubisoft Entertainment SA (/ ˈjuːbisɒft /; French: [ybisɔft]; [5] formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world.

  4. This is a list of video games developed by Ubisoft Montreal.

    Year
    Title
    Platform (s)(3ds)
    Platform (s)(ds)
    1998
    No
    No
    1998
    No
    No
    1999
    No
    No
    1999
    No
    No
    • From humble beginnings to global domination.
    • Far Cry 3 - Canceled Version, Original Concept Art

    By Mitch Dyer

    Posted: Feb 3, 2014 7:59 pm

    When Ubisoft Montreal opened in the summer of 1997, the video game development house did not know how to make games. Its management didn't hire hardened industry veterans. Of the 50 original employees, about half came from Ubisoft’s Paris headquarters. The rest -- those whom the French leaders recruited and trained -- had no idea how to create software. Yannis Mallat, CEO at Ubisoft Montreal, makes this extremely clear.

    “The founding myth of this studio,” he says, “is that we took a bunch of young people, we gave them PCs, and we said, ‘Make games.’ They were absolutely not game developers at the time.” Mallat emphasizes, “They didn’t know how to make a game whatsoever. At all.” The goal, however, was to change that, to transform Montreal into a place revered for its mastery in the industry. In turn, Mallat says the driving force behind the studio became, “You think we can’t make games. We’ll prove you wrong.”

    Over the course of the next 15 years, the small-time spinoff studio innovated in unpredictable ways, handcrafted some of the industry’s most successful series, and became what is one of the most important game developers in existence.

    Yannis Mallat did not join Ubisoft Montreal as its CEO, nor did he always work in the games industry. Before sending his resume to Ubisoft, Mallat spent time aiding African villages, improving their crops and production.

    The Far Cry 3 we know is not the Far Cry 3 that could have been. When it entered pre-production in 2008, the setting and hero were different. So was the creative staff. This sort of thing happens in game development, and it happens often at Ubisoft Montreal. Some things don’t work. People leave. Goals change. Ubisoft adapts.

    Somewhere along the way, the vision for Far Cry 3 turned inside out. WestStudio, an external concept art house, helped Ubisoft Montreal realize a visual direction for the return to Far Cry’s seaside origins. A ravaged resort, golf course, and theme park appeared amid scenic beaches and a dense jungle populated by masked pirates. The thematic essence of this first-draft Far Cry 3 remained in the eventual 2012 release, but a few important things happened during its development cycle.

    Following Far Cry 2, Clint Hocking never appeared to have been involved in the sequel; he went on to create something new at Ubisoft Montreal, but it never got off the ground and he eventually departed for LucasArts. Redding moved over to Ubisoft’s new Toronto studio to start work on Splinter Cell: Blacklist. Far Cry 3’s narrative director, Raphael van Lierop, left Ubisoft for Relic Entertainment. Josh Mosqueira, Far Cry 3’s creative director, took a position at Blizzard. By 2010, the Far Cry creative team was effectively gutted.

    By hiring new blood and shifting talent within its Montreal studio, Ubisoft filled those holes. This new team, with inspiration from the pre-production leftovers, moved forward with its own island, story, cast of characters, and game design ideas.

    The Far Cry 3 we know is not the Far Cry 3 that could have been – but those responsible for what it became are justifiably proud of their vision and execution, even in the face of controversy and criticism.

    Before a game world becomes a believable place, the pieces need to facilitate interesting gameplay. One bearer of that burden is Mark Thompson, level design director on Far Cry 3.

  5. Ubisoft Quebec (French: Ubisoft Québec) is a Canadian video game developer and a studio of Ubisoft based in Quebec City. The studio was established in June 2005 and is best known for its work in the Assassin's Creed franchise.

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  7. Ubisoft Montreal is Ubisoft's largest in-house development studio, as well as the largest development studio worldwide with more than 4,000 employees. [1] Founded in 1997 in Montreal, Quebec, the studio started with only 50 employees. 25 of these came from Ubisoft's headquarters in France, while the rest were new recruits. Yannis Mallat is the ...

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