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  1. Unity (game engine) - Wikipedia › wiki › Unity_(game_engine)

    Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console and virtual reality platforms.

    • 2021.1.0b2, / January 13, 2021; 4 months ago
    • Proprietary
    • 2021.1.0, / 23 March 2021; 55 days ago
    • C++ (runtime), C# (Unity Scripting API)
  2. Unity (game engine) - Simple English Wikipedia, the free ... › wiki › Unity_(game_engine)

    Unity (game engine) Unity is a type of game engine that was developed by a video game development company called Unity Technologies. The Unity engine allows developers to make both 2D and 3D games. It currently supports only the C# programming language. It supports Direct3D, OpenGL, OpenGL ES, Metal, Vulkan, and proprietary API.

  3. Unity (game engine) — Wikipedia Republished // WIKI 2 › en › Unity_(game_engine)
    • History
    • Overview
    • Other Uses
    • Unity-Chan
    • See Also

    The Unity game en­gine launched in 2005, aim­ing to "de­moc­ra­tize" game de­vel­op­ment by mak­ing it ac­ces­si­ble to more developers. The next year, Unity was named run­ner-up in the Best Use of Mac OS X Graph­ics cat­e­gory in Apple Inc.'s Apple De­sign Awards.Unity was ini­tially re­leased for Mac OS X, later adding sup­port for Mi­crosoft Win­dows and Web browsers. Unity 2.0 launched in 2007 with ap­prox­i­mately 50 new features. The re­lease in­cluded an op­ti­mized ter­rain en­gine for de­tailed 3D en­vi­ron­ments, real-time dy­namic shad­ows, di­rec­tional lights and spot­lights, video play­back, and other features. The re­lease also added fea­tures whereby de­vel­op­ers could col­lab­o­rate more easily. It in­cluded a Net­work­ing Layer for de­vel­op­ers to cre­ate mul­ti­player games based on the User Data­gram Pro­to­col, of­fer­ing Net­work Ad­dress Trans­la­tion, State Syn­chro­niza­tion, and Re­mote Pro­ce­dure Calls. When Apple launched its App Store in 2008, Unity q...

    Unity gives users the abil­ity to cre­ate games and ex­pe­ri­ences in both 2D and 3D, and the en­gine of­fers a pri­mary script­ing API in C#, for both the Unity ed­i­tor in the form of plu­g­ins, and games them­selves, as well as drag and drop func­tion­al­ity. Prior to C# being the pri­mary pro­gram­ming lan­guage used for the en­gine, it pre­vi­ously sup­ported Boo, which was re­moved with the re­lease of Unity 5, and a ver­sion of JavaScript called Uni­tyScript, which was dep­re­cated in Au­gust 2017, after the re­lease of Unity 2017.1, in favor of C#. Within 2D games, Unity al­lows im­por­ta­tion of sprites and an ad­vanced 2D world ren­derer. For 3D games, Unity al­lows spec­i­fi­ca­tion of tex­ture com­pres­sion, mipmaps, and res­o­lu­tion set­tings for each plat­form that the game en­gine supports, and pro­vides sup­port for bump map­ping, re­flec­tion map­ping, par­al­lax map­ping, screen space am­bi­ent oc­clu­sion (SSAO), dy­namic shad­ows using shadow maps, ren­der-to-te...

    In the 2010s, Unity Tech­nolo­gies used its game en­gine to tran­si­tion into other in­dus­tries using the real-time 3D plat­form, in­clud­ing film and automotive. Unity first ex­per­i­mented in film­mak­ing with Adam, a short film about a robot es­cap­ing from prison. Later, Unity part­nered with film­maker Neill Blomkamp, whose Oats Stu­dios used the en­gine's tools, in­clud­ing real-time ren­der­ing and Cin­ema­chine, to cre­ate two com­puter-gen­er­ated short films, Adam: The Mirror and Adam: The Prophet. At the 2017 Unite Eu­rope con­fer­ence in Am­s­ter­dam, Unity fo­cused on film­mak­ing with Unity 2017.1's new Cin­ema­chine tool. In 2018, Dis­ney Tele­vi­sion An­i­ma­tion launched three shorts, called Bay­max Dreams, that were cre­ated using the Unity engine. The Unity en­gine was also used by Dis­ney to cre­ate back­grounds for the 2019 film The Lion King. Au­tomak­ers use Unity's tech­nol­ogy to cre­ate full-scale mod­els of new ve­hi­cles in vir­tual re­al­ity, build vir­...

    On De­cem­ber 16, 2013, Unity Tech­nolo­gies Japan re­vealed an of­fi­cial mas­cot char­ac­ter named Unity-chan(ユニティちゃん, Yuniti-chan), real name Ko­haku Ōtori(大鳥 こはく, Ōtori Kohaku) (voiced by Asuka Kakumoto[ja; zh]). The char­ac­ter's as­so­ci­ated game data was re­leased in early 2014. The char­ac­ter was de­signed by Unity Tech­nolo­gies Japan de­signer "ntny" as an open-source hero­ine character. The com­pany al­lows the use of Unity-chan and re­lated char­ac­ters in sec­ondary pro­jects under cer­tain licenses. For ex­am­ple, Unity-chan ap­pears as a playable char­ac­ter in Run­bow.

  4. List of Unity games - Wikipedia › wiki › List_of_Unity_games

    This video game-related list is incomplete; you can help by . This is a list of notable games using a version of the Unity engine. The main article on the Unity engine gives further details on the engine itself and its versions.

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  6. Unity - Wikipedia › wiki › Unity
    • Buildings
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    • Ships
    • Software
    Unitie, a ship of the Third Supplyfleet to Virginia colony in 1609
    Unité, a French ship captured by the Royal Navy and renamed HMS Surprise (1796)
    HMS Unity, the name of several ships of the Royal Navy
    Unity (schooner), a ship that disappeared near Tasmania in 1813
  7. Category:Unity (game engine) - Wikimedia Commons › wiki › Category:Unity_(game

    Jul 12, 2018 · Media in category "Unity (game engine)" The following 4 files are in this category, out of 4 total. Official unity logo.png 676 × 246; 7 KB. Unity 5 logo.svg 308 × 385; 3 KB. Unity Technologies logo.svg 275 × 100; 2 KB. Unity3D Logo.jpg 327 × 180; 13 KB.

    • Unity Technologies
    • 2018.2.14 (26 October 2018, stable version)
    • 8 June 2005
    • game creation system, game engine
  8. Unity (mesin permainan) - Wikipedia bahasa Indonesia ... › wiki › Unity_(mesin_permainan)

    Unity adalah mesin permainan yang dikembangkan oleh Unity Technologies, pertama kali diumumkan dan diluncurkan pada bulan Juni 2005 di Apple Inc. Apple Worldwide Developers Conference sebagai mesin permainan eksklusif Mac os x. Pada 2018, mesin telah diperpanjang untuk mendukung lebih dari 25 platform. Mesin ini dapat digunakan untuk membuat ...

  9. Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

  10. Unity Technologies - Wikipedia bahasa Indonesia, ensiklopedia ... › wiki › Unity_Technologies
    • Sejarah
    • Urusan Perusahaan
    • Pranala Luar

    Pendirian dan kesuksesan awal

    Unity Technologies didirikan sebagai Over the Edge Entertainment (OTEE) di Kopenhagen pada tahun 2004 oleh David Helgason (CEO), Nicholas Francis (CCO), dan Joachim Ante (CTO). Over the Edge merilis permainan pertamanya, bernama GooBall, pada tahun 2005.Game tersebut gagal secara komersial, tetapi ketiga pendirinya melihat nilai dalam alat pengembangan game yang telah mereka buat untuk menyederhanakan pengembangan game, sehingga mereka mengalihkan fokus perusahaan untuk menciptakan engine bag...

    Platform dan perluasan baru

    Teknologi ini dikembangkan untuk berbagai platform. Pada 2018, Unity telah digunakan untuk membuat permainan dan pengalaman lain di lebih dari 25 platform, termasuk seluler, desktop, konsol, dan virtual reality.Unity Games juga dapat digunakan di Web. Unity Asset Store diluncurkan pada November 2010 sebagai pasar online bagi pengguna Unity untuk menjual aset proyek (karya seni, sistem kode, audio, dll.) Satu sama lain. Pada April 2012, Unity dilaporkan memiliki 1 juta pengembang terdaftar, da...

    Unity Technologies adalah perusahaan publik yang berbasis di San Francisco, California; IPO-nya dilakukan pada September 2020. Per 2018[update], perusahaan mempekerjakan lebih dari 2.000 orang di kantor-kantor di Amerika Utara, Eropa dan Asia. Itu diawasi oleh board of directors. John Riccitiello bertindak sebagai chief executive officer (CEO), dan menggantikan salah satu co-founder dan mantan CEO David Helgason pada tahun 2014. Danny Lange, yang memiliki riwayat pekerjaan pemelajaran mesin untuk IBM, Microsoft, Amazon Web Services dan Uber, adalah wakil presiden kecerdasan buatan dan pemelajaran mesin, jabatan yang dia pegang sejak akhir 2016. Unity Technologies menunjuk direktur independen pertamanya pada 2017. Riccitiello mengatakan langkah itu diperlukan jika perusahaan bermaksud untuk go public di masa depan. Menurut TechCrunch, Unity Technologies telah mengumpulkan lebih dari $ 600 juta dalam pendanaan dan bernilai sekitar $3 miliar pada tahun 2018. termasuk impostornya Sequoi...

    Data bisnis Unity Software Inc.:
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