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  1. Unity (game engine) - Wikipedia

    en.wikipedia.org › wiki › Unity_(game_engine)

    Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console and virtual reality platforms.

    • 2021.1.0b2, / January 13, 2021; 4 months ago
    • Proprietary
    • 2021.1.0, / 23 March 2021; 55 days ago
    • C++ (runtime), C# (Unity Scripting API)
  2. Unity Technologies - Wikipedia

    en.wikipedia.org › wiki › Unity_Software_Inc

    Unity Software Inc. ( doing business as Unity Technologies) is an American video game software development company based in San Francisco. It was founded in Denmark in 2004 as Over the Edge Entertainment (OTEE) and changed its name in 2007. Unity Technologies is best known for the development of Unity, a licensed game engine used to create ...

  3. List of Unity games - Wikipedia

    en.wikipedia.org › wiki › List_of_Unity_games

    This video game-related list is incomplete; you can help by . This is a list of notable games using a version of the Unity engine. The main article on the Unity engine gives further details on the engine itself and its versions.

  4. Unity (game engine) — Wikipedia Republished // WIKI 2

    wiki2.org › en › Unity_(game_engine)
    • History
    • Overview
    • Other Uses
    • Unity-Chan
    • See Also

    The Unity game en­gine launched in 2005, aim­ing to "de­moc­ra­tize" game de­vel­op­ment by mak­ing it ac­ces­si­ble to more developers. The next year, Unity was named run­ner-up in the Best Use of Mac OS X Graph­ics cat­e­gory in Apple Inc.'s Apple De­sign Awards.Unity was ini­tially re­leased for Mac OS X, later adding sup­port for Mi­crosoft Win­dows and Web browsers. Unity 2.0 launched in 2007 with ap­prox­i­mately 50 new features. The re­lease in­cluded an op­ti­mized ter­rain en­gine for de­tailed 3D en­vi­ron­ments, real-time dy­namic shad­ows, di­rec­tional lights and spot­lights, video play­back, and other features. The re­lease also added fea­tures whereby de­vel­op­ers could col­lab­o­rate more easily. It in­cluded a Net­work­ing Layer for de­vel­op­ers to cre­ate mul­ti­player games based on the User Data­gram Pro­to­col, of­fer­ing Net­work Ad­dress Trans­la­tion, State Syn­chro­niza­tion, and Re­mote Pro­ce­dure Calls. When Apple launched its App Store in 2008, Unity q...

    Unity gives users the abil­ity to cre­ate games and ex­pe­ri­ences in both 2D and 3D, and the en­gine of­fers a pri­mary script­ing API in C#, for both the Unity ed­i­tor in the form of plu­g­ins, and games them­selves, as well as drag and drop func­tion­al­ity. Prior to C# being the pri­mary pro­gram­ming lan­guage used for the en­gine, it pre­vi­ously sup­ported Boo, which was re­moved with the re­lease of Unity 5, and a ver­sion of JavaScript called Uni­tyScript, which was dep­re­cated in Au­gust 2017, after the re­lease of Unity 2017.1, in favor of C#. Within 2D games, Unity al­lows im­por­ta­tion of sprites and an ad­vanced 2D world ren­derer. For 3D games, Unity al­lows spec­i­fi­ca­tion of tex­ture com­pres­sion, mipmaps, and res­o­lu­tion set­tings for each plat­form that the game en­gine supports, and pro­vides sup­port for bump map­ping, re­flec­tion map­ping, par­al­lax map­ping, screen space am­bi­ent oc­clu­sion (SSAO), dy­namic shad­ows using shadow maps, ren­der-to-te...

    In the 2010s, Unity Tech­nolo­gies used its game en­gine to tran­si­tion into other in­dus­tries using the real-time 3D plat­form, in­clud­ing film and automotive. Unity first ex­per­i­mented in film­mak­ing with Adam, a short film about a robot es­cap­ing from prison. Later, Unity part­nered with film­maker Neill Blomkamp, whose Oats Stu­dios used the en­gine's tools, in­clud­ing real-time ren­der­ing and Cin­ema­chine, to cre­ate two com­puter-gen­er­ated short films, Adam: The Mirror and Adam: The Prophet. At the 2017 Unite Eu­rope con­fer­ence in Am­s­ter­dam, Unity fo­cused on film­mak­ing with Unity 2017.1's new Cin­ema­chine tool. In 2018, Dis­ney Tele­vi­sion An­i­ma­tion launched three shorts, called Bay­max Dreams, that were cre­ated using the Unity engine. The Unity en­gine was also used by Dis­ney to cre­ate back­grounds for the 2019 film The Lion King. Au­tomak­ers use Unity's tech­nol­ogy to cre­ate full-scale mod­els of new ve­hi­cles in vir­tual re­al­ity, build vir­...

    On De­cem­ber 16, 2013, Unity Tech­nolo­gies Japan re­vealed an of­fi­cial mas­cot char­ac­ter named Unity-chan(ユニティちゃん, Yuniti-chan), real name Ko­haku Ōtori(大鳥 こはく, Ōtori Kohaku) (voiced by Asuka Kakumoto[ja; zh]). The char­ac­ter's as­so­ci­ated game data was re­leased in early 2014. The char­ac­ter was de­signed by Unity Tech­nolo­gies Japan de­signer "ntny" as an open-source hero­ine character. The com­pany al­lows the use of Unity-chan and re­lated char­ac­ters in sec­ondary pro­jects under cer­tain licenses. For ex­am­ple, Unity-chan ap­pears as a playable char­ac­ter in Run­bow.

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  6. Unity (game engine) - Wikipedia, the free encyclopedia

    taggedwiki.zubiaga.org › new_content › 52a2cc39b7e1d16fe32a
    • Major Features
    • Criticism
    • History
    • Unity Asset Server
    • Games
    • Licensing
    • External Links
    Integrated development environment with hierarchical, visual editing, detailed property inspectors and live game preview [4]. Unity is also sometimes used for rapid development and prototyping [5]...
    Deployment as Microsoft Windows executable, Mac OS X executable, on the web (via the Unity Web Player plugin for Internet Explorer, Firefox, Safari, Mozilla, Netscape, and Camino), Mac OS X Dashboa...
    Automatic asset importing - assets load into Unity and automatically imported, and are re-imported if the asset is updated [8]. Although many popular 3D modeling applications are supported by Unity...
    Graphics engine uses Direct3D (Windows), OpenGL (Mac, Windows) and proprietary APIs (Wii) [9].
    Because it is not open-source, studios that use Unity are reliant on Unity Technologies to provide software updates to keep their games up-to-date with modern features unless they get a source code...
    The web player is not supported on Linux (typical of 3D players including Shockwave, but unlike Flash)
    Since Unity saves object metadata in a binary format, it's not a solution that can be used for easy collaboration using external revision control systems, such as Subversion or Git (it would make b...

    Before commercial release, Unity was in several years in development. Gooballwas released in March 2005 with a pre-release version of Unity. 1. June 2005, Unity 1.0.1 was released. 2. August 2005, Unity 1.1 release added building games for Windows, C/C++ plugin support and more. 3. December 2005, Unity 1.2 added image postprocessing effects, ragdolls, blob shadows, built-in first person controller, ability to extend editor with custom scripted wizards and more. Unity 1.2.2 release in March 2006 added support for building Mac Universal Binary games. 4. June 2006, Unity 1.5 release highlights were web browser plugin for Windows, new character animation system, Universal Binary editor, car physics and lightmap support. 1.5.1 release in September improved support for old graphics hardware and added Unicode support. 5. November 2006, Unity 1.6 added support for browser-to-game communication, streaming of levels in web games, Windows Vista support and more audio effects. 6. October 2007,...

    The Unity Asset Server is a version control solution for all game assets and scripts [15]. The asset server supports multi-gigabyte projects with thousands of multi-megabyte files. Import settings and other metadata are stored and versioned while updates, commits, and graphical version comparisons are all performed inside the Unity Editor. When files are modified, their status is updated instantly. The Unity Asset Server runs on the open source PostgreSQLdatabase server and is available for Mac OS X and Linux. It lacks support for branches, and obviously for branch merges. Asset server has an extra cost of $499 per copy of Unity, and requires the user to have a Unity Pro License.

    Some of the more notable released and in-development games created with Unity are: 1. GooBall- the first commercial game created with Unity 2. WolfQuest 3. Off-Road Velociraptor Safari 4. Cartoon Network Universe: FusionFall[16] 5. Global Conflicts: Palestine 6. My Animal Centre- the first Wii game made with Unity More projects using Unity can be found in Unity's game list.

    There are two main licenses: Unity Indie ($199), and Unity Pro ($1499) [17]. The Pro version has additional features like render-to-texture and postprocessing effects. Unity Pro users can purchase an Asset Server client license, giving them the ability to communicate with Unity Asset Servers for $499. Unity Pro is also required for businesses with over $100,000 turnover/year. There is a free 30 day trial of Unity Indie. Both Indie and Pro licenses include the development environment, tutorials, sample projects and content, support via forum, wiki, and future updates in the same major version (i.e. buying Unity 2.0 gets all future Unity 2.x updates for free). Unity for iPhone is an add-on to existing Unity purchase, and comes at $399 for "Basic" version and $1499 for "Advanced" version [2]. Source code, educational and Wiilicenses are negotiated on a case by case basis.

    • Unity Technologies
    • Microsoft Windows, Mac OS X (creation and deployment), Wii, iPhone (deployment with special license)
    • 2.5 / March 18, 2009
    • Game engine
  7. Unity (game engine) - WikiMili, The Best Wikipedia Reader

    wikimili.com › en › Unity_(game_engine)

    Unity. Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc. 's Worldwide Developers Conference as a Mac OS X -exclusive game engine. As of 2018. , the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two ...

  8. Unity for beginners

    unity.com › learn › get-started

    Learn all the essentials of game development with Unity Game Dev Courses ($144 value FREE). Start with the fundamentals, then explore tracks in art, programming and game design. When finished, you’ll have have built the amazing Swords and Shovels game! 20% off Asset Store. Iterate faster and publish sooner with top-rated assets and tools from ...

  9. Unity Game Engine - Download

    unity-game-engine.en.lo4d.com

    Jan 10, 2021 · Unity Game Engine is a freeware game creator software download filed under programming software and made available by OverTheEdge for Windows. The review for Unity Game Engine has not been completed yet, but it was tested by an editor here on a PC. Tremendous gaming engine designed for beginners to get started coding.

    • (26)
    • 69.78 MB
    • Programming Software
    • Windows 10 / 8 / 7
  10. Dec 05, 2013 · Unity is a cross-platform game engine with a built-in IDE developed by Unity Technologies. It is used to develop video games for web plugins, desktop platforms, consoles and mobile devices. IDE stands for Integrated Development Environment: Unity actually is the union of (1) a game engine, that allows game created to run (hence to be played) in ...

  11. What kind of games would not be best for Unity? - Unity Forum

    forum.unity.com › threads › what-kind-of-games-would

    A game like Doom or Quake would run faster in its own game engine since the culling is optimized for tunnel based games. But could be made in Unity because computers are faster these days so they don't have to be overly optimized. Also ones with strange landscapes that go beyond Unity's terrain features probably have their own game engine.

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