Yahoo Web Search

Search results

  1. People also ask

  2. In 2022, the revenue from the worldwide gaming market was estimated at almost 347 billion U.S. dollars, with the mobile gaming market generating an estimated 248 billion U.S. dollars of the total.

    • Video Games Industry Statistics
    • Digital Game Distribution Industry Statistics
    • PC Gaming Statistics
    • Console Gaming Statistics
    • Mobile Gaming Statistics
    • XR: VR/AR Gaming Statistics
    • Video Game Streaming Statistics
    • Esports Statistics
    • Can’T Stop It: Digital Natives and Their Video Games

    The video game industry is still growing. Even so, it is already larger than the movie and music industries combined. Thus, many companies have been keen on making their way into the industry. Tech giants like Apple, Google, and Facebook have all put their hats in. 1. The value of the video games industry in the US was $60.4 billion. (IBISWorld, 20...

    Game distribution back in the 90s and early 2000s was dominated by brick-and-mortar stores. Today, digital platforms take the lion’s share. Downloading from the internet is more convenient than physically going to stores and picking up titles. Moreover, as the COVID-19 pandemic made physically going to stores unsafe, gamers just download. Get to kn...

    The PC is the most versatile gaming machine available. You can plug in console controllers, racing rigs, upgrade memory, change hardware, and many more. This is why it is the top choice of many gamers out there.

    Today, we are on our eight-generation consoles. Far from the 8-bit graphics and sounds, today’s powerful machines can support up to 8K resolution. Moreover, they support 3D audio for more immersive gaming. The PS5 also has adaptive triggers that allow users to feel tension or kickbacks. In this section, you will get to know the console gaming marke...

    Since the launch of mobile apps in 2008, mobile games have quickly become popular. With more archaic predecessors like Snake and Tetris on phones, the gameplay of today’s games is a far cry from their origins. Now, with improved graphics capacity, controls, and features, mobile gaming is more popular than ever. In fact, it is more popular than PC a...

    The term “virtual reality” first appeared in the mid-1980s (The Franklin Institute, 2021). However, the idea of accessing a virtual world has been around since 1956 with the Sensorama, an immersive multi-sensory experiential machine. Also, it can even be argued that the ideas used to build up to this can be traced back to the 1800s. Since then, tec...

    Video games have become a spectacle. Today, both casual viewers and hardcore gamers watch live video game streamings (and even recorded ones). In fact, this has been one of the fastest-growing markets in recent history. It does not only produce revenue streams but also celebrities and influential figures. Get to know the market through these statis...

    Gaming is not just a spectacle. It is a spectator sport. Esports was once a fringe scene. Today, it is as mainstream as basketball and football. And, like other mainstream sports, it is also making millions of dollars. Maybe, just maybe, it can overtake other spectator sports when it comes to revenue in the next 15 years. 1. Even before the pandemi...

    In the far future, the world—if civilization as we know it follows a linear trajectory—will be full of digital natives. And, digital natives are virtually video game natives as well. Soon, practically all people alive will, to some considerable degree, be gamers. Imagine that. However, we do not really need to look to 50 and 60 years ahead. As this...

  3. Dec 18, 2023 · In 2021, the revenue of the video games industry in the United States amounted to an all-time high of 85.86 billion U.S. dollars, representing an 11.9 percent growth from the previous year.

  4. Aug 15, 2023 · In fact, it’s projected to surpass $300 billion (excluding esports) by 2026 according to PwC. This infographic, sponsored by Roundhill Investments, takes a closer look at gaming revenue and how it is expected to evolve.

  5. Jan 23, 2022 · This report summarises PC games trends from 2017-21. It is using public data from Steam API as well as proprietary data gathered by Video Game Insights. Occasionally, references are made to other reports summarising 2021 games landscape.

  6. Mar 20, 2024 · The Video Gaming Industry was estimated to be worth $178.73 Billion in 2021, which is an increase of 14.4% from 2020. This is a marked difference from what was predicted in 2016, forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures demonstrating that we could see a further ...

  1. People also search for