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  1. Jan 30, 2024 · According to the earnings, gaming revenue is up 49% year-over-year, beating expectations. Xbox content and services revenue is up 61% year-over-year, with Xbox hardware revenue up 3%...

  2. Jan 10, 2024 · In 2022, the revenue from the worldwide gaming market was estimated at almost 347 billion U.S. dollars, with the mobile gaming market generating an estimated 248 billion U.S. dollars of the...

  3. Jul 27, 2021 · Overall gaming revenue rose by $357 million, an 11% increase year-over-year, to $3.7 billion. Hardware revenue grew by 172% due to continued high demand for the new Xbox Series X|S. Content and...

    • The global gaming market. While the continuously declining physical game sales received a bump during the pandemic, digital sales account for the vast majority of video gaming revenues worldwide.
    • A profile of the global gaming audience. In 2022, the number of gamers worldwidewas estimated at three billion, down from the 3.2 billion global gamers during the height of COVID-19 in 2021.
    • Spotlight: mobile games – on every platform? With the nearly universal availability of mobile devices and connectivity worldwide, mobile gaming is arguably the easiest way to get into gaming.
    • Streaming and video as a part of gaming. Playing video games is not the only way to engage with the medium – gaming video streams produced by professional video content creators are also a popular way to engage with video games.
  4. Jan 23, 2022 · Report summarising the video game trends up to the end of 2021 - releases, pricing, business models and more!

  5. May 9, 2023 · Full game revenue: $372 million, down 15% year-on-year. Net loss: $12 million, compared to a $225 million net income in last year's Q4. For the 12 months ended March 31, 2023: Revenue: $7.43...

  6. Jan 26, 2022 · Microsoft's gaming revenues were up a more modest 8%, with Xbox content and services revenue up 10% year-over-year, an improvement from the 2% growth and 4% declines posted in the prior two ...

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