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      • The Pew Research Center reported in 2008 that 97% of youths ages 12 to 17 played some type of video game, and that two-thirds of them played action and adventure games that tend to contain violent content. (Other research suggests that boys are more likely to use violent video games, and play them more frequently, than girls.)
      www.health.harvard.edu › newsletter_article › violent-video-games-and-young-people
  1. Oct 1, 2010 · Experts are divided on the potential harm of violent video games on children's behavior and mental health. Learn about the research, the debate, and the steps parents can take to protect their children.

    • hhp_info@health.harvard.edu
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  3. Mar 13, 2018 · It is a widespread concern that violent video games promote aggression, reduce pro-social behaviour, increase impulsivity and interfere with cognition as well as mood in its players.

    • Simone Kühn, Dimitrij Tycho Kugler, Katharina Schmalen, Markus Weichenberger, Charlotte Witt, Jürgen...
    • 2019
  4. Aug 13, 2019 · Meta‐analyses have shown that violent video game play increases aggression in the player. The present research suggests that violent video game play also affects individuals with whom the player is connected.

    • Tobias Greitemeyer
    • 10.1002/ab.21857
    • 2019
    • Aggress Behav. 2019 Nov-Dec; 45(6): 635-642.
  5. Mar 3, 2020 · WASHINGTON — There is insufficient scientific evidence to support a causal link between violent video games and violent behavior, according to an updated resolution (PDF, 60KB) adopted by the American Psychological Association.

  6. Oct 2, 2018 · The meta-analysis does tie violent video games to a small increase in physical aggression among adolescents and preteens. Yet debate is by no means over.

  7. Sep 29, 2020 · However, a recent reanalysis of these findings published in the journal Perspectives on Psychological Science came to a very different conclusion, finding no clear link between video game violence and aggression in children. Both the 2015 and the 2020 studies were meta-analyses, statistical methods of finding significant patterns in a large ...

  8. Oct 1, 2018 · A 2018 meta-analysis found that there is a small increase in real-world physical aggression among adolescents and pre-teens who play violent video games.

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