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  1. Used to raid with. HV 5.56 Rifle Ammo. Bullets fly faster and do more damage at distance compared to normal 5.56, but also cost four times as much gun powder to craft as the regular 5.56 Rifle ammo. Incendiary 5.56 Rifle Ammo. Flies slower and deals slightly less damage than the regular 5.56 Rifle Ammo, but has a chance to start a fire on impact.

    • 5.56 Rifle Ammo

      The 5.56 Rifle Ammo is a high powered rifle cartrige that...

    • Pistol Bullet

      —Information accurate as of: 904.83 Update The Pistol Bullet...

    • Assault Rifle (AK) The AK is the most popular weapon in Rust, as most players will solely use it in the endgame before the wipe. It is such a popular choice due to its versatility and great abilities at both close and long range.
    • Bolt Action Rifle. The Bolt Action Rifle is the designated sniper rifle in Rust. Everyone will use this weapon in the endgame to snipe their enemies from miles away.
    • Custom SMG. The Custom SMG is the least expensive SMG in Rust, and it is one of the fastest guns in the game. Due to its rapid-fire abilities, it is one of the best guns to use on the run.
    • Double Barrel Shotgun. The Double Barrel Shotgun is one of the best early game guns, as it can one-shot all players at that point in time and also has 2 shots before having to reload.
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  3. A military issue belt-fed machine gun with that must be spun up to fire. Fires rapidly once spun up at the expense of movement speed. Damage. 37.5. Rate of Fire. 600 RPM. Aim Cone. 0.8°. Capacity.

    • 0.8°
    • 37.5
    • 300
    • 600 RPM
    • 10 Wooden Arrow
    • 9 12 Gauge Slug
    • Ncendiary 5.56 Rifle Ammo
    • 7 12 Gauge Buckshot
    • 6 Pistol Bullet
    • 5 12 Gauge Incendiary
    • Igh Velocity 5.56 Rifle Ammo
    • Xplosive 5.56 Rifle Ammo
    • 2 Rocket
    • 56 Rifle Ammo

    After jumping into a new server, you will need to arm yourself quickly. This enables you to both defend yourself and start gathering valuable food and resourcesfrom animals. A hunting bow makes for the perfect weapon in this case. Since it's quick and easy to craft, you should not have any issues getting your hands on a bow fairly soon. The wooden ...

    Shotguns can use a variety of ammo at close and medium ranges, depending on the situation you might pick one kind over another. The least useful type, but still worthwhile to have, is the 12 Gauge Slug. This slug has the most range compared to the other shotgun ammo, but there are better candidates for higher damage at longer ranges. It isn't too e...

    Rifle ammo is, arguably, the most valuable in the game, because assault rifles prove extremely dependable in most circumstances. The least cost-effective type of bullet craftable for these guns is incendiary ammo. RELATED: The 10 Best Open-World Games Of The Generation (According To Metacritic) The explosive rifle bullets cost quite a bit more reso...

    Few candidates can surpass the power of a shotgun at close range, even fewer when using the valuable buckshot. Depending on what kind of shotgun is being used, this ammo can prove extremely useful at downing players in one hit at close range. This becomes especially valuable in close-quarters situations during a base defense. Buckshot has a decent ...

    The pistol bullet accounts for the standard ammo type of a wide variety of guns in Rust. The best sidearmto have at your side in a medium-range gunfight is the trusty MP5, or even better, the Custom SMG. Both use pistol ammo, which yields four bullets when crafted for the same price as three assault rifle standard bullets. You should be wary of pla...

    If you plan to specialize in co-op actioninvolving base invasions and raids, consider investing your precious sulfur in some incendiary ammo for your shotgun. You already know shotguns can be devastating at close range, but these incendiary shells have an extremely useful area of denial effect. RELATED: 10 Hidden Gems On PS4 Everyone Missed In 2020...

    In multiplayer games, especially first-person shooters, the distance between you and an enemy is a decisive factor that often determines the outcome of an encounter. If you are getting downed from long distances without being able to land any shots, you should definitely invest in high-velocity rifle ammo. These work best with the L96 over long ran...

    Anything explosive proves extremely useful during attacks on player-created structures. Since explosive bullets are considerably easier to craft than rockets, you should save them to destroy lower tier material, like wood or sheet metal. In addition to added damage to structures, these bullets also do additional splash damage that can hurt players....

    The king of base raiding is, undoubtedly, the rocket. Its cost is high enough that you should stick to crafting the basic one since it does considerably more damage than its smoke and high-velocity variants. A few rockets can punch a hole in most structures, proving invaluable to creating an opening that can be exploited. Its splash damage can hit ...

    The most reliable bullet in the game is the standard one you can craft for any assault rifle. No matter what biome you are in, what animal you are hunting, or what player you might encounter, these bullets are a must-have. They offer better capabilities than the standard pistol bullets and are just as easy to craft, though they yield one unit less ...

    • Francesco Luisi
  4. Jan 30, 2024 · —Information accurate as of: 904.83 Update Explosive 5.56 Rifle Ammo is a variant of the standard 5.56 Rifle Ammo. It is commonly used for Raiding, and less commonly used as ammunition for rifles and large firearms. It will do small amounts of damage to players and structures in an area and deals extra damage upon a direct hit. Small bits of shrapnel may cause bleeding, although this has not ...

  5. An example with the AK: 50 base damage + 12% = 50 base + 6 fire damage. Against someone in full metal armor on the upper body the damage would be: 50 * 0.45 + 6 = 28.5 damage. The fire damage portion is susceptible to damage drop-off as well as the damage modifier of the body part (75% for legs, 200% [for all non-primitive weapons] for head).

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