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Commands, also known as console commands and slash commands, are advanced features activated by typing certain strings of text. In the client, commands are entered via the chat window, which is displayed by pressing the T / [BE only] / [BE only] or / key. Using the / key also enters the forward-slash that commands require as a prefix, so it is a useful shortcut. The ↑ and ↓ keys can ...
- Commands Gamemode
Sets a player's game mode. Java Edition gamemode [ ] Bedrock...
- Script
Debugging options for GameTest Framework. script debugger...
- Game Mode
A game mode dictates how a player may interact with a...
- Permission
Lists or reloads permission list. Can be executed only in...
- Commands Advancement
Gives or takes an advancement or its criterion from one or...
- Commands Damage
Applies a set amount of damage to the specified entities....
- Commands Particle
Creates particles. Java Edition particle [ ] particle...
- Commands Clone
Command Trigger Java Edition Bedrock Edition; any: the...
- Bossbar
Creates, modifies and lists bossbars. bossbar add Create a...
- Commands Gamemode
A few of these don't do anything interesting, or even anything visible. I have indicated those which don't do anything visually. F3 + S - "Force Reload" - Visually, does little (lags, flickers) F3 + T - Refresh Textures - Visually, does little (lags, flickers) Shift + F3 + F - Increase Render Distance F3 + F - Decrease Render Distance
- Overview
- Java Edition
- Bedrock Edition
- Legacy Versions
- Issues
- See also
- Notes
- References
and Bedrock editions for Windows uses the standard control scheme of mouse and keyboard controls as input. The game cannot be played using only a mouse or only a keyboard using the default control scheme. The controls menu is located in the Options setting.
Non-configurable controls
Fn key or sometimes the ⇧ Shift key while they press an F-key. To make F-keys work in macOS, go to the Apple menu → System Preferences → Keyboard and mouse and check the "Use F1, F2 etc. as normal keys." If the player choose the first option, they can then use the Fn uses a combination of the mouse and keyboard for controls, generically known as "mouselook/keymove." Many prior games (such as DOOM and Quake) have used such a scheme, but those who have not played such a game before may need practice to get around effectively. Creative mode or Peaceful survival mode are helpful for a player to gain familiarity with the controls. Action \tFunction Pick an item up from a slot; split a stack evenly (hold and drag); sort loose items into one stack (double-click). Pick an item up from a slot; Pick an item on a slot in half; Place one item from a stack in each inventory slot (hold and drag). Turning; aiming; camera movement. Scrolls through the Hotbar and the chat when opened. Esc\tOpens up the menu and gives back cursor control. Pauses Singleplayer games. Closes any open GUI. Exits the chat/command window. Ctrl + B\tToggles the Narrator. F1\tToggles the Heads-Up Display. Use this in conjunction with F2 to take screenshots without the HUD. This option is also useful when exploring with a map. F3\tPressing this key toggles the appearance of extra debug information on the top of the screen alongside the Minecraft version, such as FPS (frames per second), coordinates, and available memory. Pressing the keys 1–9 while in the debug screen shows a more detailed view of the graph on the right. Pressing 0 shows a less detailed graph. (Hold ⇧ Shift before pressing F3 to display the Profiler graph.) Pressing Q while holding F3 brings up a help menu, showing all F3 shortcuts. Pressing A while holding F3 reloads all chunks. Pressing T while holding F3 reloads all textures, sounds and web-loaded client resources, which is useful for resource pack authors. Pressing P while holding F3 toggles the auto-pause when the window loses focus. Pressing H while holding F3 toggles detailed item descriptions. •Shows tool and armor durability as a fraction on damaged items •Displays the zoom level of a map
Semi-configurable controls
While aspects of these controls can be modified to an extent, full control over them is not possible
Configurable controls
These are controls that a user may change at their preference.
Keyboard & Mouse
The "Keyboard & Mouse" controls are similar to Java Edition, with a few differences. These controls can be changed in the Options. Keyboard controls are unavailable on the Nintendo Switch and are normally unavailable on Android, iOS, iPadOS, and Fire, but are possible to use from connected external keyboards. Mouse controls are unavailable on the Nintendo Switch. Non-configurable controls Configurable controls If "Full Keyboard Gameplay" is enabled, the following inputs are made available/used instead.
Controller
The "Controller" controls for gamepads are similar to the Xbox One, Nintendo Switch, and PlayStation 4 editions, with some differences. All of these controls, except the stick controls, can be changed in the Options. The Nintendo Switch version can be played with a pair of Joy-Con controllers, the Nintendo Switch Pro Controller, or the Nintendo Switch Lite. It cannot be played with a single Joy-Con, as it does not have enough buttons or control sticks. If the gamepad has control sticks, then the left stick (////) would be used for moving and the right stick (////) would be used for looking. The blank spaces mean that the function is, by default, left unassigned and it is up to the player to assign a button to it. All platforms support gamepads. ••• 1."Sneak" and "Jump" are incorrectly swapped around. 2."List Players" incorrectly points to the SHARE button () instead of the Touch pad ().
Touch
This section needs to be updated. Please update this section to reflect recent updates or newly available information. Reason: BE 1.18.30 & 1.19.40 changes "Touch" controls for touchscreen devices use controls shown on the screen. Split-touch controls displays a cross hair, which can be set in Settings. Touch controls are available on devices that is touch-enabled except the Nintendo Switch, where the touchscreen can only be used to interact with the hotbar, inventory, and menus.
Pi Edition
All of the controls in the Pi Edition are fixed and cannot be changed.
Pocket Edition: Xperia Play
Note: For Xperia Play owners using the gamepad, while in creative mode, the lowest two rows of items are beneath the screen, and one cannot scroll down to see them. They are still accessible, but it requires either remembering how many times one has to press the directional buttons to access them, or trial-and-error. This is most prominent in the 4.0 update, as the amount of items has increased, and now sixteen items are hidden. The only way to see them is to turn on the option to use touch controls in the options menu.
New Nintendo 3DS Edition
All of the controls in the New Nintendo 3DS Edition are fixed and cannot be changed.
Issues relating to "Controls" are maintained on the bug tracker. Report issues there.
1.More specifically, the x and z coordinates were pseudorandom numbers from 0≤x<256 and the y coordinate was always 74
1.MCPE-90947
2.MC-65931
3.MCPE-90947
4.MC-65931
5.http://web.archive.org/web/20090520141329/http://www.mojang.com/notch/minecraft/ Archived page of Minecraft Classic from May 20th 2009
6."I just realized shift+F2 will generate an almost 2 gb large screenshot in 1.2_02. Half-finished huge screenshot test code." – @notch (Markus Persson) on X, January 21, 2011
Suspicious stew is a food item that can give the player a status effect that depends on the flower used to craft it. Contents. 1 Obtaining. 1.1 Chest loot. 1.2 Crafting. 1.3 Harvesting. 1.4 Trading. 2 Usage. 2.1 Food. 3 Sounds. 3.1 Generic. 3.2 Unique. 4 Data values. 4.1 ID. 4.2 Item data. 4.3 Metadata. 5 Achievements. 6 Advancements. 7 History.
Dec 16, 2021 · A conduit is a beacon that needs to be built in a 3x3x3 body of water in Minecraft. Once built it gives you “Conduit Power” that activates when the player comes in contact...
Oct 21, 2021 · Increases attack speed and mining speed. Haste I: 20% increase for each. Haste II: increase for each. Beacon Haste Setting. Strength. Increases attack power. Strength I: increase melee damage by 3 hearts. Strength II: increases melee damage by 6 hearts. Potion of Strength.
Sep 10, 2011 · Starting with beta 1.8 prerelease, Minecraft players earn XP when they kill mobs! What are the benefits of leveling up? More health? More damage? Larger inventory?