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  1. The entertainment industry (informally known as show business or show biz) is part of the tertiary sector of the economy and includes many sub-industries devoted to entertainment. However, the term is often used in the mass media to describe the mass media companies that control the distribution and manufacture of mass media entertainment.

  2. Aug 4, 2021 · After COVID-19 slumps, the global entertainment industry is set to rebound, a new PwC report says. Online data consumption spiked 30% during pandemic. Many consumption patterns and consumer habits learned during the pandemic will become embedded. Live music and cinema are expected to bounce back.

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    • Economic Development and The Demand For Leisure
    • Industry Overview
    • Important Characteristics of Entertainment Markets
    • The Challenge of Piracy
    • Bibliography

    Leisure time has been a determining factor in the development of recreation and entertainment as an industry. Entertainment has grown as an industry in step with increased income and time available for leisure and recreation. Economic development, often quantified in terms of productivity or output per person-hour, has enabled goods and services to...

    Substantial production in the creative industries takes place within the U.S. economy and creative products are a major U.S. export. Motion pictures, home video and television programming, music and sound recordings, books, video games, and software are collectively one of the largest and fastest-growing economic sectors, responsible for about 6 pe...

    The entertainment industries differ in important ways from traditional manufacturing and service industries. Richard Caves (2000) enumerates seven ways in which the creative industries—including fine arts, music, and motion pictures—differ distinctly from what he terms the humdrum industries: 1. Neither producers nor consumers know the demand for p...

    The most substantial challenge facing the entertainment industry is intellectual property piracy, largely due to the easily copyable digital format of many entertainment products. Infringement of copyrights and other forms of intellectual property is a large and growing problem around the world and it is of particular importance for the entertainme...

    Arthur, W. Brian. 1994. Increasing Returns and Path Dependence in the Economy. Ann Arbor: University of MichiganPress. Banerjee, Abhijit V. 1992. A Simple Model of Herd Behavior. Quarterly Journal of Economics 107 (3): 797–817. Bikhchandani, Sushil, David Hirshleifer, and Ivo Welch. 1992. A Theory of Fads, Fashion, Custom, and Cultural Change as In...

  4. Learn how streaming video, social media, and gaming are shaping a new ecosystem of engagement for media and entertainment companies in 2023. Find out how to adapt to continuous change, develop strong visions, and capitalize on opportunities in the industry.

    • (415) 987-0436
    • jarbanas@deloitte.com
  5. Jan 2, 2021 · NPR's Michel Martin talks with Aisha Harris, host of the Pop Culture Happy Hour podcast, and NPR Music's Stephen Thompson, about how the events of 2020 have forever changed the entertainment industry.

  6. The sex industry is another component of the entertainment industry, applying the same forms and media (for example, film, books, dance and other performances) to the development, marketing and sale of sex products on a commercial basis.

  7. Resetting expectations, refocusing inward and recharging growth. For the entertainment and media industries, 2022 marked an important inflection point. PwC’s 24th annual Global Entertainment & Media Outlook offers an in-depth, five-year forecast of evolving forces that will likely shape an industry on track to be a $2.9 trillion market by 2027.

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