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  1. Nov 03, 2009 · We play this game too, but we use a deck of cards just incase people are prone to cheating. The King is the Cop or detective, the queen is at doctor, the ace is the mafia, and the rest of the cards are just towns people. My kids really love this game, and it is all about decieving.

  2. Mafia The aim of Mafia is for the students to root out who is Mafia before the Mafia kill all the Citizens. I first came across Mafia this year while teaching in Spain. It quickly became popular with students and like some of the other games that can be found in the teens section it acted […]

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    • History
    • Gameplay
    • Game Theory
    • Optional Roles
    • Variations
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    • Artificial Intelligence
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    Dimitry Davidoff (Russian: Дми́трий Давы́дов, Dmitry Davydov) is generally acknowledged as the game's creator. He dates the first game of Mafia to spring 1987 at the Psychology Department of Moscow State University, from where it spread to the classrooms, dorms, and summer camps of Moscow University.[Note 1] Wired attributes the creation to Davidoff but dates the first game to 1987, with 1986 being the year in which Davidoff was starting the work which would produce Mafia. He developed the game to combine psychology research with his duties teaching high school students. The game became popular in other Soviet colleges and schools, often associated with hugely popular TV series La Piovra, which ran since 1986. In the 1990s it began to be played in other parts of Europe and then the United States. By the mid 1990s a version of the game became a Latvian televisionseries (with a parliamentary setting, and played by Latvian celebrities). Andrew Plotkin gave the rules a werewolf theme in...

    In its simplest form, Werewolf is played by two teams: the werewolves and the villagers. Live games require a moderator who does not participate as a player, and identities are assigned by handing out cards. At the start of the game, every werewolf is given the identities of their teammates, whereas the innocents only receive the number of werewolves in the game, and do not know which players are werewolves and which are villagers. In an open setup, the numbers of each power role (e.g. militia) present in the game is known to the players, while in a closed setup, this information is not revealed, and in a semi-open setup, only limited or tentative information about the power roles is revealed. Thus, in an open or semi-open setup, if it is revealed that no militia are present in the game, it will not be possible for a werewolf to plausibly claim a militia role. There are two phases: night and day. At night, certain players secretly perform special actions; during day, players discuss...

    Mathematical study

    Mafia is a complicated game to model, so most analyses of optimal play have assumed both (a) that there are only townsfolk and Mafiosi and (b) that the townsfolk never have a probability of identifying the Mafia that is better than chance. Early treatment of the game concentrated on simulation,while more recent studies have tried to derive closed-form equilibrium solutions for perfect play. In 2006, the computer scientists Braverman, Etesami and Mossel proved that without detectives and with...

    Results in live play

    In live (or videoconference) real-time play, the innocents typically win more often than game theorysuggests. Several reasons for this have been advanced: 1. The physiological stress of sustained lying degrades the initial ability of mafioso to deceive the innocents, much more than a model of perfect playwould predict, especially if the innocents can get the town emotionally involved in the game's outcome: 1. The information revealed by the mafiosi voting patterns tells against them later in...

    These additional roles are named differently in the many versions of Mafia, for thematic flavor, or historical reasons. Also, the same role-name can have differing functions across different versions of the game. What follows is a general list of role types found in Mafia variants; since the specific names vary by milieuit must be non-exhaustive.

    The naming of various roles, factions, and other elements of play is theme-dependent and has limitless variation. Common alternative themes restyle the mafia as werewolves, cultists, assassins, or witches, with other roles being renamed appropriately. Over the years, players have created Mafia variants that include additional rules. Some of these are listed here.

    Mafia can also be played online. Games can be played on IRC channels, where a bot assumes the role of a game moderator and the interaction of players is conducted via textual communication. Being that IRC is not a widespread way of communication,[citation needed]these Mafia games are restricted to limited number of people. Since 2008, many other Mafia game sites were formed. These sites are attempts at reproducing the live Mafia games, and the duration and the mechanics of the games are about the same as when the game is played traditionally. Playing mafia-like games online opens the possibility of long lasting games, such as the ones on forums. In such games, one day in real life usually corresponds to one day within the game, so players log in each morning to see who was killed during the night phase. The online games have several advantages. There is no need to gather many people in the same room, so organizing and playing a game of Mafia is faster and more convenient. Removing t...

    Werewolf is a subject of artificial intelligence research due to its unique features such as persuasion and deception. The game requires several AI technologies such as multi-agent coordination, intentional reading, and understanding of the theory of mind. Deep learning has been used in an attempt to develop agents that can win the game as werewolves or as villagers. Regular expressionshave been used to parse utterance logs for divulgence (or "coming-out" as a role) and decision information, although one difficulty has been that a statement such a "Player A is a werewolf" could be based on either the player's ability (e.g. as seer) or just speculation.

    • Dimitry Davidoff
    • At least 6 for classic
    • Werewolf
    • < 6 minutes
  4. Apr 03, 2019 · Mafia Party Game. The Mafia party game presents a conflict between the Mafia – the informed minority – and the Innocents – the uninformed majority. Originated by Dmitry Davidoff of the USSR in 1986, this popular game has many variations and can be played by a group of seven or more people. For very large groups, we suggest adding ...

  5. Mafia is a series of action-adventure video games developed by 2K Czech (formerly Illusion Softworks) with the third installment by Hangar 13, and published by 2K Games.. Games in the Mafia series are set in fictional locales modeled after American cities, and usually take place in a historical setting, from Great Depression-era Lost Heaven in the original game, to 1960s New Bordeaux in Mafia III.

  6. Set up: Choose one person to play “narrator”. Then make up small pieces of paper with the following letters on them. 1. “M” – which stands for Mafia. (2 slips) Depending on group size you might want more then 2 mafia. “D” – Which stands for Doctor (1 slip) “P” – Which stands for Police (1 slip) “V” – which stands for ...

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