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  1. 4 days ago · Cars 2 [172] Avalanche Software (PlayStation 3, Xbox 360, Microsoft Windows, Wii) TransGaming (OS X) Disney Mobile Studios (iOS) Raw Thrills (Arcade) 2011. Wii, PlayStation 3, Xbox 360, Microsoft Windows , Cars 2 [173] Firebrand Games.

  2. 3 days ago · Financial performance[edit] SuperData Research estimated that the video game industry grew 4% in 2019, reaching $120.1 billion in global revenues. SuperData stated the market was dominated by mobile games which made up $64.4 billion, with personal computer games at $29.6 billion and console games at $15.4 billion.

  3. 4 days ago · The year's best-selling video game console worldwide was the PlayStation, while the best-selling consoles in Japan were the Game Boy and Sega Saturn. The year's best-selling home video game worldwide was Super Mario 64, while highest-grossing arcade games in Japan were Street Fighter Zero 2 (Street Fighter Alpha 2) and Virtua Fighter 2.

  4. 2 days ago · Plants vs. Zombies is a 2009 tower defense video game developed and published by PopCap Games. First released for Windows and Mac OS X, the game has since been ported to consoles, handhelds, and mobile devices. The player takes the role of a homeowner amid a zombie apocalypse. As a horde of zombies approaches along several parallel lanes, the ...

  5. 3 days ago · Literature. Music. Philosophy. Science. +... The year 2009 saw many sequels and prequels in video games. New intellectual properties include Batman: Arkham Asylum, Bayonetta, Borderlands, Demon's Souls, Dragon Age: Origins, Infamous, Just Dance, Minecraft, Madden NFL 10, NBA Live 10, NBA 2K10, WWE Smackdown vs. Raw 2010 and Prototype .

  6. 4 days ago · 1992 saw many sequels and prequels in video games, such as Dragon Quest V, Final Fantasy V, Sonic the Hedgehog 2, Street Fighter II: Champion Edition, Super Mario Land 2: 6 Golden Coins, and Super Mario Kart, along with new titles such as Art of Fighting, Lethal Enforcers, Mortal Kombat and Virtua Racing . The year's highest-grossing video game ...

  7. 4 days ago · In 2005, the total U.S. sales of video game hardware, software and accessories rose 6% over 2004 to $10.5 billion USD ($9.9 billion, 2004) breaking 2002's $10.3 billion record for the industry. The increase is largely due to the portable game market which counterbalanced sluggish console game sales. Delays, hardware shortages, and anticipation ...

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