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  1. To address violent video games, several U.S. states passed laws that restricted the sale of mature video games, particularly those with violent or sexual content, to children. Video game industry groups fought these laws in courts and won.

    • A Pressing Question
    • The Hazy Science of Aggression
    • A Cautionary Tale
    • Monkey See, Monkey Shoot?
    • Judgment Call

    It’s a bloodfest. It’s also—at least to this journalist, watching a YouTube video walkthrough—glorious fun, a well-designed piece of action-hero arcade blockbuster thumb candy. Yet for the very same reasons it’s so appealing, it’s difficult not to be troubled, too. Is it possible, even likely, that so much vicarious slaughter ever bleeds into the p...

    So what do we know? Before looking at the science, it’s worth taking a moment to think about how scientists might arrive at something like a conclusive answer: By taking several tens of thousands of people, from children on up to adults, dividing them into groups with comparable socioeconomic, genomic, and behavioral profiles, setting them to play ...

    “I don’t think we have enough science to suggest that playing video games causes violence in children any more than watching violence on TV,” says Ryan Hall, a psychiatrist at the University of Central Florida, referencing a vast body of scientific literature that has failed to find any strong connection between violent television and corresponding...

    Another perspective, one less entrenched in debates over the methodology of studying the behavioral effects of video games, comes from Gary Slutkin, the founder of Cure Violence, an organization that has successfully reduced gun violence in parts of Baltimore and Chicago. Accustomed to working in communities where physical violence is an everyday p...

    Even the idea that violence is contagious is still, however, a hypothesis, and the cognitive influence of video games a matter of plausible speculation rather than demonstrated fact. As with psych-lab aggression tests, understanding of video game violence soon becomes uncertain. “All research has potential flaws,” Hall says. “It’s very hard to have...

  2. 1993–94 United States Senate hearings on video games. A fatality finishing move in the first Mortal Kombat (1992). The violence and gore associated with the move was one of the triggering factors into the U.S. Senate investigation into the lack of video game ratings. On December 9, 1993, and March 4, 1994, members of the combined United ...

  3. The Agony and the Exidy: A History of Video Game Violence and the Legacy of Death Race. by Carly A. Kocurek. Abstract: In 1976, Exidy's Death Race triggered the United States’ first video gaming moral panic.

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