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  1. May 4, 2024 · July 2004. Membership. Premium. erik.cassel's X. Page last updated on May 4, 2024. Erik S. Cassel [1] (December 16, 1967 – February 11, 2013), [aged 45]), known on the platform as erik.cassel, was a co-founder, administrator and former VP of Engineering on Roblox. He was fairly active on the website but rarely visited any experiences.

  2. david.baszucki - Admin account Status: Active Info: This is the personal account of David Baszucki, the CEO of Roblox, he often play Roblox games on this account, but mostly on some unknown alts. erik.cassel - Admin account Status: Deceased Info: He was the CoFounder of Roblox and he was active on the platform, but rarely played games.

  3. Apr 25, 2024 · His account was the third made, Erik.Cassel's account being fourth. David is friends with some unknown people with no place visits, an example being sancho101. This is due to a game exploit in 2015 allowing users to make the game think they are using another account. The two users then friend each other and are added to the "fake" accounts.

  4. May 4, 2024 · Jane Doe. John Doe and Jane Doe are official test accounts created by Roblox CEOs David Baszucki and Erik Cassel on June 25, 2005 (although their join dates are listed as February 27, 2006). The name John Doe refers to an anonymous male, and likewise, Jane Doe refers to an anonymous female. John Doe's user ID is #2, while Jane Doe's user ID is ...

  5. When Erik Cassel and I launched the precursor of our online platform Roblox, our users were friends, family members, and about 100 tech enthusiasts we’d recruited via Google ads.

  6. Qa joined Roblox as the second account but was later replaced by John Doe and given the ID number 6. The profile was made on June 30, 2004, and David Baszucki and Erik Cassel occasionally used it on message boards as a testing account. His account was terminated due to an unknown user guessing his password sometime between 2014 and 2015.

  7. Jan 24, 2022 · When Erik Cassel and I started Roblox, we envisioned a new category of human co-experience where people could play, learn, and work together in digital worlds. Seventeen years later, Roblox is increasingly an essential part of people’s lives.

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