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  1. en.wikipedia.org › wiki › BioShockBioShock - Wikipedia

    19 hours ago · Game engine. BioShock uses a heavily modified Unreal Engine 2.5 with some of the advanced technologies from Unreal Engine 3. Irrational had previous experience with modifying and expanding on the Unreal Engine in SWAT 4, and continued this advancement of the engine within BioShock.

    • BioShock Infinite

      BioShock Infinite is a first-person shooter video game in...

    • Atlas

      Atlas is a character in the BioShock video game series...

    • Characters of The BioShock Series

      BioShock Jack. Jack is the protagonist of BioShock, whom the...

    • Andrew Ryan

      Andrew Ryan is a fictional character in the BioShock video...

    • 2K Boston

      Irrational Games (known as 2K Boston between 2007 and 2009)...

  2. 19 hours ago · Creating captivating 3D visuals, particularly photorealistic CGI, demands a diverse range of tools, techniques, and expertise, from concept design to the creation of entire 3D worlds. Linear content generation represents the highest standard of visual quality and has long been a source of inspiration for game developers. In this talk, we will explore the advancements in techniques that have ...

  3. 19 hours ago · I recently decided to get my toes wet and try writing a simple C++ asset for Unreal Engine. However, I must not have something configured correctly because it took down the entire project I was working on, stating that I must rebuild from source. I don’t even know what that means or how to do it (I’ve exclusively worked with BluePrints up through this point). I have Unreal Engine 5.4.2 ...

  4. 19 hours ago · Per chi invece vuole scoprire ancora più a fondo tutto ciò che il titolo Ubisoft offre, Black Flag necessita all'incirca di 41 ore per finire sia la storia che le principali attività secondarie ...

  5. 19 hours ago · Phoenixxは、7月11日に日本国内で発売を予定している『トランスフォーマー アーススパーク - Expedition』につきまして、技術的な問題によりPS4版(ダウンロード専売)の発売中止を決定しました。

  6. 19 hours ago · 四维内容是诸如游戏、影视等诸多下游任务的重要内容形式。四维生成内容也应支持导入传统图形学渲染引擎软件(比如,Blender 或者 Unreal Engine),以接入现有图形学内容生产管线(见图 2)。

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