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  1. Oct 5, 2022 · Alan Moore, the creator of Watchman, Miracleman, and more shares his thoughts on the craft of writing comics! The main essay was originally written in 1985 for an obscure British fanzine, just as Moore was reshaping the landscape of modern comics.

  2. Jul 6, 2003 · For an essay spanning a mere 48 pages, Writing for Comics tells so much more than books twice its size. Alan Moore's voice is distinct in the way that he articulates every piece of advice he gives on the thought process required for comic writing, world building, plot and script creation.

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    • Avatar Press
    • $5.66
    • Alan Moore
  3. Jun 24, 2003 · Alan Moore, author of such popular comics as The Killing Joke, Watchman, Swamp Thing and Miracleman takes to the page to teach other prospective writers how to dip their feet into the waters of comic book creation.

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    • Paperback
  4. Alan Moore's Writing for Comics is a 48-page paperback book published in 2003 by Avatar Press. The volume reprints a 1985 essay by Alan Moore on how to successfully write comics that originally appeared in the British magazine Fantasy Advertiser in four chapters, running from issue #92, August 1985, to issue #95, February 1986.

    • Plots and Ideas
    • Transitions
    • Worldbuilding
    • Simple Ideas
    • Method Acting
    • On Challenging Yourself
    • Parting Words

    Lots of writers, especially starting out, don’t know the difference between the idea and the plot, and they usually forget one or the other. I’ll make it super brief: If I ask you to tell me about the movie Prey, and you tell me about a series of events, usually with the phrase “and then, and then…” then you’ve probably told me the plot, the forwar...

    There’s an entire section in Writing For Comicson transitions that’s packed with concrete advice, all of it backed on this premise: when you do a sucky job writing your story, people are aware they’re reading a story, and that defeats the point. A lot of us blow it in the transitions. Alan Moore can help you fix that.

    Please, damn, if you’re building a world, build it and then tease it out for us. Don’t just shit it out onto one page in an exposition dump or in an awkward explanation between two characters that makes no sense.

    Kids, you probably won’t have access to a phone book, but that’s okay, I have an alternative: Use findagrave.com. Plug in the location of your story, plug in a good date of birth for your character, and pick out some names. Names are always hard, but they don't have to be. I'm telling you, this book is packed with little tidbits that'll change your...

    When Moore was writing a story that featured Etrigan, The Demon, he looked at the artwork for the character and did an act-out: Doing something like this with your characters will help you get into their mind, and more importantly, their bodies. Deep description of a character is better when you don't just tell me the character has an overbite. Tel...

    I always have a place on my to-read list for an interesting failure. A boring, paint-by-numbers plot that we've seen a dozen times already, done competently? Pass.

    Truth is, I know why Writing For Comics doesn't make the Mount Rushmore of great how-to-write books. It's that "comics" word. Most people see that, and say, "I don't want to write comics." But I'm telling you, this is some of the best, most compact, cleanest and clearest writing advice I've ever read, and almost all of it applies to any kind of sto...

  5. Jul 26, 2018 · In the story of one police department, Moore shows the skills he’d perfected after 20 years of comics writing. Like most gifted artists, Moore went looking for inspiration, and found it ...

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  7. Jun 10, 2003 · by Alan Moore. The master of comic book writing shares his thoughts on how to deliver a top-notch script! The main essay was originally written in 1985 and appeared in an obscure British fanzine, right as Moore was reshaping the landscape of modern comics, and has been tragically lost ever since.

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