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Nov 6, 2012 · Renaud Bedard, programmer for Polytron Corporation's pixelated platformer Fez, recently left the Montreal-based studio for Capybara Games, according to Capybara's Twitter account.
- Samit Sarkar
871 Followers, 1,942 Following, 922 Posts - Renaud Bédard (@renaudbedard) on Instagram: "Chinchillas, dadhood, indie games, littleBits and funtimes with @mcbourdua."
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renaudbedard has 24 repositories available. Follow their code on GitHub.
Fish and Shawn McGrath collaborated on a puzzle game that became Fez. When McGrath left the project due to creative differences, Fish, the game's artist, pursued a platform game direction with Renaud Bédard, the game's programmer, who wrote the game's level editor and game engine from scratch.
On July 1st 2019, I started reading and implementing Peter Shirley’s Ray Tracing in One Weekend minibook in C# as a Unity project. GitHub Project : https://github.com/renaudbedard/raytracing-in-one-weekend. I ended up working through the second and third minibooks as well, and had a blast doing so!
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Mar 21, 2012 · At the GDC's IGF Pavilion we also caught up with Renaud Bédard, the programmer of Polytron Corporation's award winning game, Fez. Listen in as he talks about...
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- design3channel