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Kensuke Tanabe (田邊 賢輔, Tanabe Kensuke, born January 26, 1963) is a Japanese video game producer and designer working for Nintendo, where he currently is Senior Officer at Nintendo EPD. After he had graduated from the Visual Concept Planning Department of Osaka University of Arts , he decided to enter the video game industry, and joined ...
YearGameCredit(s)1987Director, course design1988Director, course design1988Course design1991Scenario writer- History
- Game Works
- Interviews
Tanabe joined Nintendo in April 1986, where he was in charge of Yume Kojo: Doki Doki Panic (and its eventual conversion Super Mario Bros. 2) as his first project. Later he assisted with course design on Super Mario Bros. 3, as well as scriptwriting in Zelda gamesand support in several others. In 2003, he was made Group Manager of Nintendo SPD3. Eve...
Iwata Asks
1. Metroid Prime 3: Corruption(JP) 2. Punch-Out!! 3. Donkey Kong Country Returns 4. Freakyforms(Video) 5. Paper Mario: Sticker Star
Jan 19, 2024 · Kensuke Tanabe (田邊 賢輔) is a Japanese video game developer and producer employed by Nintendo. Tanabe, after graduating from the Visual Concept Planning Department of the Osaka University of Arts , decided to join Nintendo and was first enrolled into Nintendo EAD in 1986.
Apr 11, 2011 · Apr 11, 2011 7:00 AM. How a Slacker Became Nintendo's Chief Ambassador. SAN FRANCISCO — There’s a method to Nintendo’s magic, and Kensuke Tanabe is in charge of teaching it. While other...
Jun 7, 2022 · Kensuke Tanabe is a Nintendo game designer and producer who worked on the Metroid Prime series. In a video interview, former Retro Studios developers share their positive experiences and respect for Tanabe as a producer.
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Employer. Nintendo. Notable work. Super Mario. The Legend of Zelda. Metroid Prime. Chibi-Robo! Kensuke Tanabe (田邊 賢輔, Tanabe Kensuke, born January 26, 1963) is an Japanese video game producer and designer. He works as a Senior Officer at the Nintendo Entertainment Planning & Development division.
May 18, 2004 · by the NWR Staff - May 18, 2004, 11:10 am EDT. The full transcript from our interview during E3. Discuss it in Talback. During the 2004 Electronics Entertainment Expo, PGC and IGN sat down with...