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  1. The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage.

  2. Jan 22, 2023 · Our guide to the Way of the Drunken Master Monk Subclass for DnD 5e, including abilities, strengths, weaknesses, and how to build your own step by step.

  3. Apr 25, 2020 · Using techniques from the real-life Drunken Style, the Drunken Master is all about deceiving enemies into thinking you’re more foolish than you are. Whether it be because you’re actually drunk or simply a good actor, the Drunken Master will have you staggering to level 20 in no time.

  4. Feb 13, 2021 · Drunken Master specifically does a great job at being an off-tank, it can easily harass the backline and take fire so the true tank of the group isn't taking too much flak. The subclass strongly improves the already good mobility while giving it great defensive options at levels 6 and 11.

  5. Jun 9, 2023 · What is the Drunken Master Monk in D&D 5e? By mimicking the staggering and unpredictable movements of a drunkard, these Monks keep enemies guessing in combat. They have a knack for infuriating enemies with their antics all the while carefully keeping control.

  6. Aug 30, 2023 · The DnD 5e Drunken Master monk build is a great melee-focused subclass choice for anyone who wants to fight up close and personal. The Way of the Drunken Master is the most martial and skirmish-oriented monk subclass in D&D 5e, perfect for anyone who wants to be in the thick of it

  7. Sep 10, 2023 · A Way of the Drunken Master monk learns the Performance skill at level three, as well as Drunken Technique. This allows drunken masters to move erratically, providing them with a free Disengage action as well as 10 additional feet of movement whenever they use Flurry of Blows.

  8. May 26, 2024 · This review will take a deep dive into the Drunken Master features and how these work with the Monk class features, then go through feats, races, and multiclass options to identify good matches and combine these into some build concepts. As always, these are just my thoughts.

  9. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.

  10. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.

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