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  1. Learn how to choose and use languages in the 5th edition of Dungeons & Dragons. Find out the standard, exotic, and secret languages available, and how they affect communication and script.

    • Overview
    • Languages and Dialects

    From Player's Handbook, page 123.

    Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet.

    With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue of druids.

    Some of these languages are actually families of languages with many dialects. For example, the Primordial language includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate with one another.

    (Dungeon Master's Guide, pages 20-21)

    When fleshing out your world, you can create new languages and dialects to reflect its unique geography and history. You can replace the default languages presented in this page with new ones, or split languages up into several different dialects.

    In some worlds, regional differences might be much more important than racial ones. Perhaps all the dwarves, elves, and humans who live in one kingdom speak a common language, which is completely different from that spoken in the neighboring kingdom. This might make communication (and diplomacy) between two kingdoms significantly more difficult.

    Widely used languages might have ancient versions, or there might be completely different ancient tongues that adventurers find written in tombs and ruins. Such languages can add an element of mystery to inscriptions and tomes that characters encounter.

    You might invent additional secret languages, besides Druidic and Thieves' Cant, that allow members of certain organizations or political affiliations to communicate. You could even decide that each alignment has its own language, which might be more of an argot used primarily to discuss philosophical concepts.

    In a region where one race has subjugated another, the language of the conquerors can become a mark of social status. Similarly, reading and writing might be restricted by law to the upper classes of a society.

  2. Mar 8, 2023 · Learn about the different languages in D&D 5E, from standard to exotic, and how they affect your character and campaign. Find out which languages are common, rare, or unique, and how to learn them.

    • Contributor
  3. Standard Languages. Exotic Languages. Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet.

  4. Mar 4, 2024 · Learn about the 16 DnD languages in the fifth edition, including their main speakers, alphabets and sources. Find out how to choose the best languages for your character and campaign, and discover some rare and exotic languages from other DnD books.

    • Matt Bassil
  5. Jan 22, 2023 · There are eight standard languages and eight exotic languages found in the Player’s Handbook, as well as several dialects. Setting specific books like Sword Coast Adventurer’s Guide, Eberron: Rising From the Last War and Guildmaster’s Guide to Ravnica add more standard and exotic languages to D&D 5e. Standard Languages in DnD 5e.

  6. Apr 1, 2024 · Standard languages in D&D 5e include Common, Elvish, Dwarvish, Halfling, Gnomish, Giant, Goblin, and Orc. Your character can also learn exotic languages such as Abyssal, Celestial, Draconic, Infernal, Deep Speech, Primordial, Sylvan, and Undercommon. How do languages work in D&D 5e? Download Article.

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