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Autocancels on frame 1-2 and 34 onward. Stronger the longer it's out (opposite of most "sex kicks"). Auto cancels on frame 1-2 and frame 43 onward. Auto cancels on frame 1-5 and frame 19 onward. Auto cancels on frame 17 onward.
Steve - Ultimate Frame Data. Steve info via Zeckemyro, Meshima, and Zapp Branniglenn. Ground Attacks. Wood/Stone/Iron/Diamond Gold Punch. Jab / Forward Tilt. 4 (Gold: 3) 16 (Gold: 14) -- Steve can walk, jump, and double jump during this move. 2.7 / 3.4 / 3.7 / 4.0 / 4.5 (Gold: 3.4) 5/5/5/5/6 (5) 2/2/2/2/2 (2) Fist/wood/stone/iron/diamond (Gold)
Dec 1, 2023 · Dr. Mario Guide: Matchup Chart and Combos. This is a guide to using Dr. Mario in Super Smash Bros. Ultimate. Dr. Mario's bread and butter combos, how to unlock, frame data, alt costumes and skins, as well as Dr. Mario's matchups, counters, and tier list placement can all be found here.
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Aug 18, 2023 · Steve's bread and butter combos, how to unlock, frame data, alt costumes and skins, as well as Steve's matchups, counters, and tier list placement can all be found here. This is a guide to using Steve in Super Smash Bros. Ultimate.
Apr 23, 2024 · Although Dr. Mario's overall frame data is only very slightly slower than Mario's (if even at all), his higher overall damage output and slower overall mobility make him unable to use a healthy balance of offense and defense like his normal self.
Feb 10, 2019 · Note: These combo’s were tested in the training room using two controllers with frame by frame analysis against Bayonetta. Reactions: R.O.B./Bowser/Steve_Main , Qualudes , NucaToaster and 2 others