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      • The global video game industry is a billion-dollar business and has been for many years. In 2022, the revenue from the worldwide gaming market was estimated at almost 347 billion U.S. dollars, with the mobile gaming market generating an estimated 248 billion U.S. dollars of the total.
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  1. Aug 15, 2023 · The video games industry could generate over $300 billion by 2026. Here is a break down of that revenue by segment.

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  3. In 2022, the revenue from the worldwide gaming market was estimated at almost 347 billion U.S. dollars, with the mobile gaming market generating an estimated 248 billion U.S. dollars...

    • Video Games Industry Statistics
    • Digital Game Distribution Industry Statistics
    • PC Gaming Statistics
    • Console Gaming Statistics
    • Mobile Gaming Statistics
    • XR: VR/AR Gaming Statistics
    • Video Game Streaming Statistics
    • Esports Statistics
    • Can’T Stop It: Digital Natives and Their Video Games
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    The video game industry is still growing. Even so, it is already larger than the movie and music industries combined. Thus, many companies have been keen on making their way into the industry. Tech giants like Apple, Google, and Facebook have all put their hats in. 1. The value of the video games industry in the US was $60.4 billion. (IBISWorld, 20...

    Game distribution back in the 90s and early 2000s was dominated by brick-and-mortar stores. Today, digital platforms take the lion’s share. Downloading from the internet is more convenient than physically going to stores and picking up titles. Moreover, as the COVID-19 pandemic made physically going to stores unsafe, gamers just download. Get to kn...

    The PC is the most versatile gaming machine available. You can plug in console controllers, racing rigs, upgrade memory, change hardware, and many more. This is why it is the top choice of many gamers out there.

    Today, we are on our eight-generation consoles. Far from the 8-bit graphics and sounds, today’s powerful machines can support up to 8K resolution. Moreover, they support 3D audio for more immersive gaming. The PS5 also has adaptive triggers that allow users to feel tension or kickbacks. In this section, you will get to know the console gaming marke...

    Since the launch of mobile apps in 2008, mobile games have quickly become popular. With more archaic predecessors like Snake and Tetris on phones, the gameplay of today’s games is a far cry from their origins. Now, with improved graphics capacity, controls, and features, mobile gaming is more popular than ever. In fact, it is more popular than PC a...

    The term “virtual reality” first appeared in the mid-1980s (The Franklin Institute, 2021). However, the idea of accessing a virtual world has been around since 1956 with the Sensorama, an immersive multi-sensory experiential machine. Also, it can even be argued that the ideas used to build up to this can be traced back to the 1800s. Since then, tec...

    Video games have become a spectacle. Today, both casual viewers and hardcore gamers watch live video game streamings (and even recorded ones). In fact, this has been one of the fastest-growing markets in recent history. It does not only produce revenue streams but also celebrities and influential figures. Get to know the market through these statis...

    Gaming is not just a spectacle. It is a spectator sport. Esports was once a fringe scene. Today, it is as mainstream as basketball and football. And, like other mainstream sports, it is also making millions of dollars. Maybe, just maybe, it can overtake other spectator sports when it comes to revenue in the next 15 years. 1. Even before the pandemi...

    In the far future, the world—if civilization as we know it follows a linear trajectory—will be full of digital natives. And, digital natives are virtually video game natives as well. Soon, practically all people alive will, to some considerable degree, be gamers. Imagine that. However, we do not really need to look to 50 and 60 years ahead. As this...

    Market Growth:The video game industry is one of the fastest-growing sectors, with predictions of steady growth over the next five years.
    Consumer Spending:In the US, consumer spending on gaming content, hardware, and accessories has seen significant year-over-year increases.
    Global Gamer Population:There are approximately 2.7 billion gamers worldwide, representing 26% of the global population.
    Platform Popularity:Mobile gaming leads in revenue generation, followed by console and PC gaming. Smartphones are the most used devices for gaming.

    Learn about the key trends and data of the video games industry, including revenue, growth, segments, platforms, and regions. Find out how many gamers there are, what devices they use, and what motivates them to play.

  4. Aug 26, 2024 · In July 2024, the retail gaming revenue in the United States amounted to 4.77 billion U.S. dollars. When looking at particular segment revenues, accessories were the lowest-performing segment...

  5. Do you need the latest video game statistics and trends? The team here at GamingScan has spent 1100+ cumulative hours to research, analyze and create this page with the most recent video game statistics. You can click or hover on a statistic or graph to see more visualizations and data.

  6. Dec 31, 2023 · We visualize the video game industry’s inflation-adjusted revenues every year, from its humble beginnings in 1970 to the media juggernaut it is now, worth more than $180 billion of revenue in 2022. All data presented in the chart and in this article was provided by UK-based market intelligence firm Pelham Smithers. Year.

  7. Average prices of games on Steam have increased in 2021. 2020 saw an overall decline in the average game price. This was mostly driven by an increase of low price or free hobby games. 2021 on the other hand saw a big increase in the average price of games released.

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