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  1. The field of computer graphics developed with the emergence of computer graphics hardware. Further advances in computing led to greater advancements in interactive computer graphics . In 1959, the TX-2 computer was developed at MIT's Lincoln Laboratory .

  2. Jul 12, 2022 · Who invented computer graphics? Here's a brief timeline of some key moments in the history of computer graphics. In this section, most links will take you to Wikipedia articles about the pioneering people and programs. The beginnings

  3. Pre-1950s. 1950s. 1960s. 1970s. 1980s. 1990s. 2000s. The following timeline depicts key events in the evolution of the CGI discipline. It is not exhaustive, and some of the dates are controversial, as some references give one date and others give a different date.

    • Wayne E. Carlson
    • 2017
  4. The single most important software development in computer graphics was MIT grad student Ivan Sutherlands Sketchpad system. This ran on MIT’s TX-2 computer, a single-user highly-interactive real-time system that featured light pen and graphics tablet for input and CRT and plotter, for output.

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  6. In the 1960s early computer graphics systems used vector graphics to construct images out of straight line segments, which were combined for display on specialized computer video monitors. Vector graphics is economical in its use of memory, as an entire line segment is specified simply by the coordinates of its endpoints.

    • David Hemmendinger
  7. Brief History of Computer Graphics, A. Learn about supporting IT History Society. Description of Resource: 1941 Although the punched card was first used in 1801 to control textile looms, they were first used as an input medium for “computing machines” in 1941. Special typewriter-like devices were used to punch holes through sheets of think ...

  8. about. The field of computer graphics is a broad and diverse field that exists cross section between computer science and design. It is interested in the entire process of creating computer generated imagery, from creating digital three-dimensional models, to the process of texturing, rendering, and lighting those models, to the digital display ...

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