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  1. Nintendo soon announced plans to release a console of their own in Japan titled the Famicom, or Family Computer. The project was headed by Masayuki Uemura of Nintendo R&D2 who had wanted to initially give the console a 16-bit CPU with a floppy disk drive, though because of the complicated technology they settled for an 8-bit CPU.

  2. The Family Computer is the Japanese equivalent of the Nintendo Entertainment System. The Family Computer's controllers were attached to the main unit, unlike those of the NES, and could be stored on the sides of the system. Player One's controller...

  3. What started life as the Famicom (Family Computer) in Japan went on to become the machine that saved the videogame industry. After a major games slump in the west, The Nintendo Entertainment...

  4. Dec 9, 2021 · Andrew Cunningham - 12/9/2021, 9:59 AM. Nintendo's Family Computer, or Famicom, turns 30 today! Evan-Amos. 166. Update, December 9, 2021: Masayuki Uemura, the lead architect for both the...

  5. Famicom (1983) Just as important as the games, the Nintendo Family Computer, or the Famicom as it is better known, practically set the blueprint for home games consoles to come. Many of the innovations introduced with the Famicom, such as the layout of its iconic control pad, still clearly influence how we play videogames over four decades later.

  6. The Super Nintendo Entertainment System (abbreviated as SNES, Super NES, or Super Nintendo ), called the Super Famicom in Japan, is a video game console created by Nintendo. In early development, it was called Nintendo Entertainment System 2 or NES2. The system first released in Japan on November 21, 1990, then in America on August 23, 1991, in ...

  7. Systems. The Nintendo Entertainment System is a third-generation home video game console created by Nintendo as the Western counterpart of the Family Computer. It was released in the United States on October 18, 1985; Europe on September 1, 1986; and...

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