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  1. Redcaps were evil murderous fey with an insatiable bloodlust. [2] [1] They resembled small, tough, and elderly human men or undersized wizened gnomes, standing around 3 to 4 feet (0.91 to 1.2 meters) tall and weighing around 50 pounds (23 kilograms). They had hunched backs, wiry muscles...

  2. 5e.tools › bestiary › redcap-vgmRedcap - 5etools

    A redcap is a homicidal fey creature born of blood lust. Redcaps, although small, have formidable strength, which they use to hunt and kill without hesitation or regret.

  3. Redcap A redcap is a homicidal creature born of blood lust. Redcaps, although small, have formidable strength, which they use to hunt and kill without reservation or regret. In the Feywild, or. awakens, a redcap cares only for murder and carnage, and it sets off to satisfy these cravings.

  4. Redcaps are malevolent fey creatures that lurk within the ruins of ancient castles and abandoned fortresses, particularly those that have seen bloodshed and violent history. Redcaps dwell within the shadowed corners of ruined castles, peel towers, and fortresses that bear the scars of past conflicts and brutal deeds.

  5. Jan 22, 2023 · A complete creature guide to Redcaps in DnD 5e including stat block, strengths, weaknesses, tactics, lore, and DM advice for making encounters.

  6. A redcap is a homicidal Fey creature born of blood-lust. Redcaps, although small, have formidable strength, which they use to hunt and kill without hesitation or regret. Redcaps lack subtlety. They live for direct confrontation and the mayhem of mortal combat.

  7. The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone .

  8. Red Cap. The redcap must soak its cap in the blood of a humanoid killed no more than an hour ago at least once every three days. If it goes more than 72 hours without doing so, the blood on its cap dries and the redcap gains one level of exhaustion every 24 hours. While the cap is dry, the redcap can’t remove exhaustion by any means.

  9. Red caps are rare creatures related to goblins. They stand about 4 feet at the shoulder, are tall and straight. They ape the mannerisms and clothing of other humanoid races and prefer to carry a poleaxe in all their wanderings. Their faces are wide and round, mouths filled with sharp fangs and heads sparsely covered in shaggy hair.

  10. 5ecompendium.github.io › bestiary › creatureRedcap - GitHub Pages

    The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10+4) bludgeoning damage and be knocked prone.

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