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Released in 1993, [1] RenderWare is a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWare was developed by Criterion Software Limited, then a subsidiary of Canon. It originated in the era of software rendering on CPUs prior to the appearance of GPUs, competing with other libraries such as ...
RenderWare es un motor gráfico para videojuegos creado por la desarrolladora británica Criterion Games. Características [ editar ] Lanzado en 1993, [ 1 ] Es una API 3D y un Motor de renderizado utilizado en Videojuegos , y algunos navegadores VRML .
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Is RenderWare a game engine?
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What was RenderWare used for?
What platforms did RenderWare run on?
games. files. videos. images. RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts). It originated in the era of software rendering on PCs prior to ...
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- Game Engine
videos. images. RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts). It originated in the era of software rendering on PCs prior to the appearance ...
- (50)
The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine of Rockstar Games, developed by the RAGE Technology Group division of Rockstar San Diego.Since its first game, Rockstar Games Presents Table Tennis in 2006, released for the Xbox 360 and Wii, the engine has been used by Rockstar Games' internal studios to develop advanced open world games for consoles and computers.
But AFAIK RenderWare wasn't exactly a full game engine like Unity, Unreal, etc as much as, like Gamebryo (another highly popular engine at its time with apparently 400+ titles using it), it was a "game engine engine" - ie. a toolkit to make your own engine and game-specific tools. Also one thing that probably made it less desirable in later ...