Yahoo Web Search

Search results

  1. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Adult White Dragon - The smallest, least intelligent, and most animalistic of the chromatic drag... Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check.

  2. White dragons love vertical heights in their caverns, flying up to the ceiling to latch on like bats or slithering down icy crevasses. A legendary white dragon’s innate magic deepens the cold in the area around its lair.

  3. Adult White Dragon. Huge dragon, Chaotic Evil. Armor Class 18 (Natural Armor) Hit Points 200 (16d12+96)

  4. White dragons were physically the smallest of the chromatic dragons, even smaller than black dragons. They appeared in shades from white to grey and ice-blue, and in arctic environments, this appearance served as good camouflage.

  5. the ceiling to latch on like bats or slithering down icy crevasses. A legendary white dragon ’s innate magic deepens the cold in the area around its lair. Mountain caverns are fast frozen by the

  6. White dragons love vertical heights in their caverns, flying up to the ceiling to latch on like bats or slithering down icy crevasses. A legendary white dragon's innate magic deepens the cold in the area around its lair. Mountain caverns are fast frozen by the white dragon's presence.

  7. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

  8. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

  9. Adult White Dragon. Huge dragon, chaotic evil. Armor Class 18 (natural armor) Hit Points 200 (16d12 + 96) Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.

  10. Dragon, White (Adult) Family: Dragons - Chromatic. Huge dragon, chaotic evil. Armor Class 18 (natural armor) Hit Points 200 (16d12 + 96) Speed 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft. Saving Throws Dex +5, Con +11, Wis +6, Cha +6. Skills Perception +11, Stealth +5. Damage Immunities cold.

  1. People also search for