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Alfonso John Romero (born October 28, 1967) [1] is an American director, designer, programmer and developer in the video game industry. He is a co-founder of id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).
John and Brenda Romero's game company in Galway, Ireland. We make games and sell game-related merchandise. Doom, Quake, Sigil, Wolfenstein, Commander Keen, Heretic, Hexen, Daikatana, Ravenwood Fair, Hyperspace Delivery Boy, Dangerous Dave, Wizardry, Jagged Alliance, Train, Mechanic is the Message.
Jul 19, 2023 · John Romero finally tells all in 'Doom Guy: Life in First Person'. John Romero’s life seems so well documented, you’d be forgiven for thinking there were no more stories to tell.
Jun 24, 2024 · John Romero remembers the moment he realized what the future of gaming would look like. In late 1991, Romero and his colleagues at id Software had just released Catacomb 3-D, a crude-looking,...
Sep 16, 2023 · John Romero is a video game designer who co-created games like Wolfenstein 3D, Doom and Quake. His new memoir is titled Doom Guy: Life in First Person. (Harry N. Abrams)
John Romero is an award-winning game designer, level designer and programmer whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. Romero has worked in the mobile, hardcore, mid-core, casual and MMO space.
Jul 18, 2023 · John Romero was the first rock star of video games: a long-haired, high-tech artist who repeatedly revolutionized the industry with his innovative triumphs, including the...
Jul 17, 2023 · An excerpt from game designer John Romero’s autobiography about the origin story of Doom and Wolfenstein 3D studio id Software.
Aug 11, 2020 · Today, co-creator John Romero runs his own studio in Galway, Ireland. He’s currently working on Empire of Sin, a turn-based strategy game set in Prohibition-era America. This is a far cry from...
Dec 10, 2023 · On Doom's 30th anniversary, RPS speaks to creator Jon Romero about the creation of the seminal FPS, Doom's legacy, and the importance of accurate memories.