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  1. Katsuya Eguchi

    Katsuya Eguchi

    Japanese game designer

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  1. Katsuya Eguchi (Japanese: 江口 勝也, Hepburn: Eguchi Katsuya, born April 7, 1965) is a Japanese game designer, director and producer, most known for being a creator of the Animal Crossing series. He was born in 1965 in Tokyo, Japan and grew up in Chiba Prefecture.

  2. Apr 2, 2020 · Katsuya Eguchi, a Japanese game designer, was inspired to create the series after feeling isolated when he moved away from home at age 21 to work at Nintendo headquarters in 1986. The game...

    • Taylor Borden
  3. Katsuya Eguchi (江口 勝也, Eguchi Katsuya, born April 7, 1965) is a video game designer, producer and deputy general manager at Nintendo EAD, best known for the creation of the Animal Crossing series. He was born in 1965, in Tokyo, Japan and grew up in the Chiba Prefecture.

    • From N64 to Gamecube
    • Ooo, Baby Baby It’S A Wild World
    • Nuts to Parochial Backwaters: Let’s Go to The City!
    • Turning Over A New Leaf
    • GeneratedCaptionsTabForHeroSec

    This initial release on N64 launched in Japan on the 14th April 2001, but it wasn’t long until a new and improved version called Dōbutsu no Mori+released for GameCube in December of the same year. The fact that the GameCube actually had a clock in it made fabricating discs easier (and cheaper) than producing more cartridges for the ageing, older Ni...

    Even though the game had started small and local, Animal Crossing’s success was global, so when it came time to make a sequel Eguchi made sure to change things around for as broad a demographic as possible. Everything from fish, to bugs, to fossils, to holidays were re-designed with an international, multicultural market in mind. The platform choic...

    Portable play is all well and good, but what if you had a real hankering for that classic big screen experience on your 12-inch CRT with only one working speaker? With the 2006 launch of the Wii came a two year wait before the series returned to home consoles with Animal Crossing: Let’s Go To The City!. Or at least that’s what it was called in Euro...

    Whether or not Let’s Go to the City’s lukewarm reception was a reason or not, the next game in the series returned to a handheld, specifically the Nintendo 3DS. Animal Crossing: New Leaftook even more inspiration from around the world and squeezed it all onto a diminutive cartridge once again. The autostereoscopic 3D display of the console meant th...

    Learn how the social life-sim series started with a man named Katsuya Eguchi, who moved from Chiba to Kyoto and wanted to recreate his family, friendship, and community. Discover the origins and evolution of Animal Crossing from N64 to DS, and how it became a global phenomenon.

    • Senior Video Producer
  4. May 8, 2006 · May 8, 2006. 10 Min Read. Katsuya Eguchi is the mastermind behind Animal Crossing, originally planned for the Nintendo 64DD, before moving to the regular Nintendo 64, with sequels on the GameCube and Nintendo DS, the latter version of which has sold millions of copies worldwide.

    • Brandon Sheffield
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  6. Katsuya Eguchi is a Deputy General Manager at Nintendo EPD and a board member of SRD. He is the former manager of Nintendo EAD 2, and is mainly known for his involvement in the Animal Crossing series, and many games on the Wii line. He is a well known Nintendo designer whose expertise in the...

  7. Learn how Eguchi was inspired by his loneliness of moving to a new city to make a game that simulates life and social interaction. Discover his other projects, such as Super Mario Bros. 3, Starfox, Wii Sports, and Zelda.

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