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  1. Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine. It was most notably utilized by Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s.

  2. Mar 7, 2018 · Ken Silverman's Official Home Page. I live in Rhode Island and my hobby is computer programming. Projects: Build Engine: (1993-1996): Used in Duke Nukem 3D, Shadow Warrior, Blood, etc.. Also visit: Build source code and test game. Build2: (2006-2011): A fairly complete successor to Build with some interesting new features.

  3. Ken Silverman 's Build Engine Page. I made this graphic for the intro screen of my Build "test" game. On 03/07/2018, Do not hesitate to check out BUILD2! On 12/23/2003, Jonathon Fowler released the first Build Engine port to use my "POLYMOST" technology. Polymost is an extension to the Build Engine code, featuring OpenGL support with true look ...

  4. Sep 9, 2012 · 122K views 11 years ago. This is a reworked video about the history of Ken Silverman's Build Engine. It's the game engine that was used in first-person shooters like Duke Nukem 3D, Blood,...

  5. Mar 8, 2018 · 102K views 5 years ago. After two attempts, Ken Silverman began writing a successor to the popular build engine in 2006 while mentoring a smart kid. This eventually became BUILD2 and he worked...

  6. Ken Silverman (born November 1 1975) is a game programmer, best known for writing the Build engine used in Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s. Once considered the primary rival of John Carmack, Ken started work on the Build engine...

  7. Mar 9, 2018 · Update Roughly twelve years after he started working on it, Build engine creator Ken Silverman has published a working version of its unfinished successor: Build2. Alex Wawro, Contributor. March 9, 2018. 2 Min Read.

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