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  1. Wikiversity is a centre for the creation and use of free learning materials and activities. Its primary priorities and goals are to: Create and host a range of free-content, multilingual learning materials/resources, for all age groups and learner levels; Host learning and research projects and communities around existing and new materials

  2. Officially you use the xp for creatures, but sometimes I change it to the adjusted xp. I've had some stories where single big monsters did not make much sense, so I sent hordes of smaller ones on my players. This, however, significantly decreased the amount of xp per play time.

  3. May 2, 2024 · How does multiclassing work in DnD 5e? In DnD 5e, multiclassing is a character development option that allows you to gain levels in two or more classes. Doing so lets you combine the unique abilities and features of each class and unlock new ways to engage in combat, exploration and roleplayin.

    • Overview
    • What is Dexterity?
    • Dexterity Ability Checks
    • Dexterity Skill Checks
    • Dexterity in Combat

    As one of the main ability scores in D&D 5e, Dexterity can be super important for many characters—but what is it, and why does it matter so much? Dexterity is simply an attribute that measures a character’s agility and reflexes. Certain skills, like Stealth and Acrobatics, rely on a character’s Dexterity score—as well as mechanics like Initiative and Armor Classes. Read on for a complete guide to Dexterity and its significance in character creation, combat, gameplay, and more.

    Dexterity is one of six ability scores (along with Strength, Constitution, Intelligence, Wisdom, and Charisma). It gauges a character’s agility, reflexes, and balance.

    A character’s Dexterity (DEX) ability score also determines their DEX modifier, which is a value used to calculate skill checks, saving throws, and attack rolls.

    Dexterity also factors into mechanics like a character’s Armor Class (which impacts how hard they are to hit) and Initiative (which sets the order of turns in a battle).

    Dexterity determines a character’s agility, reflexes, and balance.

    In D&D 5e, Dexterity (DEX) is one of the 6 core ability scores (attributes) that define a character’s natural capabilities. Along with agility, it also measures a character’s fine motor skills and hand-eye coordination. The higher a character’s DEX score, the more agile they are.

    Dexterity also affects a number of different mechanics in the game, including Armor Class, initiative, skills, and ability checks.

    All 6 primary ability scores include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.

    DEX scores are determined during character creation.

    When you create a new player character (PC) in D&D, you’ll need to

    The DM may call for a general DEX roll rather than a specific skill check.

    In D&D 5e, ability checks are essentially d20 rolls that test a PC’s ability to do an action or task. Many ability checks are linked to skills, like Stealth or Acrobatics (as mentioned below). However, some checks are only related to a PC’s ability score, and not a specific skill.

    When an action you want to take would rely on Dexterity but doesn’t really apply to one of the standard DEX-based skills, your DM might ask you to make a Dexterity check.

    To make a Dexterity check, simply roll a d20 (20-sided die) and add your PC’s DEX modifier to the result.

    Acrobatics gauges a PC’s ability to perform nimble, acrobatic stunts that require a great deal of balance, speed, and coordination. Your DM might ask you to roll an Acrobatics check to navigate an unstable surface, land gracefully from a fall, or slip out of restraints. You can also use Acrobatics to escape an enemy’s grapple attack.

    For example, if your PC falls from a 2-story building and you want them to land without taking damage, your DM might ask you to roll an Acrobatics check to see if they’re nimble enough.

    The Sleight of Hand skill is all about manual trickery. It measures a PC’s ability to pull off physical tricks like pickpocketing, stealing objects from a shop, cheating in a card game, casting spells without being detected, and subtly planting objects on people.

    You’ll often roll Sleight of Hand checks against other creature’s passive Perception scores. Perception is a skill that measures a creature’s awareness of their surroundings.

    is a mechanic that determines how well-protected (and difficult to hit) a creature is. The higher your AC, the harder it is for enemies to hit you. Your PC’s armor class is 10 + their DEX modifier by default; however, this can change depending on the type of armor they wear. Certain types of armor limit how much your PC’s DEX modifier can influence their armor class.

    For example, if your PC’s DEX modifier was +3, then their base AC without any armor equipped would be 13.

    (like leather, studded leather, and padded armor) allows PCs to add their full DEX modifier to their armor class.

    (like scale, breastplate, and hide armor) allows PCs to add their DEX modifier to their AC to a maximum of +2. So, if your PC had a +3 modifier but wore medium armor, they could only add +2 to their AC.

  4. 125. 38 Share. Sort by: Add a Comment. voxAtrophia. • • Edited. What is it? And how exactly is it going to change anything? I've read their intro and it just explains what a wiki is. Reply. [deleted] •. What is Wikiversity? Wikiversity is a community effort to learn and facilitate others' learning. Reply. idwolf. •.

  5. Mar 14, 2024 · Wikiversity combines wiki technology and culture with a variety of learning communities and projects. Wikiversity is the viciversitas magistrorum et scholarium —a wiki-based community of teaching and learning. See below for ideas on how you can help yourself and others or help us help you.

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  7. Oct 24, 2022 · Here’s a guide to a DnD level up: Level up methods; DnD classes 5E; DnD hit points 5E; DnD ability scores 5E; DnD proficiency bonus 5E ; Level up method. This first guide entry is for the player holding the Dungeon Master’s Guide. It’s up to the DM to decide how and when player characters will level up, and which level up method a ...

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