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  1. Pictorial synthesis of real and/or imaginary objects from their computer-based models (or datasets) Fundamental, core elements of computer graphics. Modeling: representation choices, geometric processing. Rendering: geometric transformation, visibility, simulation of light. Interaction: input/output devices, tools.

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  2. About the Book. Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college.

    • David J. Eck
  3. software tools: this is not a course about modern computer graphics programming and software development. A bit of history To appreciate the above point, it may be helpful to consider a few key developments of the past 20 years in computer graphics: Up to the early 1990’s, it was relatively cumbersome to write graphics software. The standards

  4. Programming –ability to read, write, and debug small Java programs (10s of. understanding of very basic data structures. no serious software design required. Mathematics. vector geometry (dot/cross products, etc.) linear algebra (just basic matrices in 2-4D) basic calculus (simple derivatives)

  5. 2. Computer Art Computer graphics are widely used in both fine and commercial art applications. Artists use a variety of computer methods, including special-purpose hardware, paintbrush programs, mathematical packages, animation packages, etc. that provide facilities for designing object shapes and specifying object motions.

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