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  1. en.wikipedia.org › wiki › RenderWareRenderWare - Wikipedia

    RenderWare's principal commercial importance was in providing an off-the-shelf solution to the difficulties of PS2 graphics programming. As such, the engine was often described as "Sony's DirectX" during this era which was a reference to its surrounding framework and toolchain middleware.

  2. Sep 28, 2006 · The use middle-ware like RenderWare, etc, which handles things like model caching etc. and platform-specific optimizations. So, the developers program the game using calls to the Renderware API. That library will in turn use calls to, for example, DirectX on XBox and OpenGL on PS3, making it possible to develop for multiple platforms without ...

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  4. Feb 25, 2023 · RenderWare is a 3D API and graphics rendering engine developed by Criterion Software. It was used in video games and some VRML browsers. The engine was often described as "Sony's DirectX" during the era of software rendering on CPUs before the appearance of GPUs, and its commercial importance was in providing an off-the-shelf solution to the difficulties of PS2 graphics programming.

  5. One thing that RenderWare had going for it (and shown briefly in the video) was the detailed documentation. Other engines barely had any documentation (i think the most brutal was id Tech - if you bought an id Tech license all you'd get was a day with Carmack to ask him questions :-P) and the programmers were largely left alone to figure out things themselves or rely on whatever modders ...

  6. White Papers and User Guide from the RenderWare game engine release for PC. This documentation was requested for publication by Denilson das Mercês Amorim as a reference to help the community who use RenderWare to make demos etc. For any licensing questions please contact opensource-legal@ea.com.

  7. Dec 1, 1997 · Grover's Renderware Tutorial. NOTE: This was originally written in part for a college English assignment. Its intended mainly for use with the TAP program to give beginning object designers a place on their own. Renderware Walk-Through, Part I The purpose of this walk-through is to teach Active Worlds’ users the basics of making objects for ...

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