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  1. Graphics Definition • What is Computer Graphics? – Pictorial synthesis of real and/or imaginary objects from their computer-based models (or datasets) • Fundamental, core elements of computer graphics – Modeling: representation choices, geometric processing – Rendering: geometric transformation, visibility, simulation of light

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  2. Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming.

    • David J. Eck
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  4. Entertainment and Interaction. Jurassic Park (Universal Pictures, 1993) World of Warcraft (Blizzard, 2004) Toy Story, the first ful length film produced ent irely on computers (Pixar/Disney, 1995) Crysis (Crytek/EA, 2007) 13. c i.

  5. Programming –ability to read, write, and debug small Java programs (10s of. understanding of very basic data structures. no serious software design required. Mathematics. vector geometry (dot/cross products, etc.) linear algebra (just basic matrices in 2-4D) basic calculus (simple derivatives)

  6. What you will learn in 6.837. • Fundamentals of computer graphics algorithms. • How to implement most of the applications just shown. • How graphics APIs and the graphics hardware work.

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