Yahoo Web Search

Search results

    • Image courtesy of peakpx.com

      peakpx.com

      • As a bombastic action-RPG with no previous context, Mass Effect 3 is a dark, engaging game with great combat, a well-written story, and all the epic space-opera you could want. But for those who have played through Mass Effect and Mass Effect 2, it's something much more.
      www.metacritic.com › game › mass-effect-3
  1. People also ask

  2. Andromeda is a good game, but the original trilogy is amazing. You should start at the first and play all three, your save is imported through the games. As for DLC: ME2 you really should get Lair of the Shadow Broker and Arrival, both have good effects on the third game plus they are really fun.

  3. Sep 15, 2021 · Mass Effect 3’s Quest/Mission System. More than the previous games, Mass Effect 3 has the best adventure in the trilogy. The player feels the responsibility of overcoming overwhelming odds throughout the entire game. Especially during the final few missions of the game.

    • The end, again.
    • Every IGN Mass Effect Review
    • Did you play through the entire Mass Effect Trilogy? If so, which was your favorite?
    • What We Thought of Mass Effect Legendary Edition
    • Score: 8
    • Here's What We Said About Mass Effect 2 Legendary Edition
    • Mass Effect: Legendary Edition Comparison Screenshots
    • Verdict
    • More Reviews by Dan Stapleton
    • IGN\r Recommends

    By Dan Stapleton

    Updated: Mar 21, 2022 6:40 pm

    Posted: Nov 6, 2021 1:29 am

    Having finished Mass Effect 3 Legendary Edition, it’s hard to fathom why this excellent action role-playing game was quite so controversial when it came out in 2012. Granted, the endings were revised to be both clearer and a bit more nuanced since – and they still aren’t all that good. But the bulk of its 50+ hours are the same, and on the whole it’s as much of a gut-punching, head-scratching continuation of the trilogy as ever. Is it the best Mass Effect? No, not quite – as I said the first time I played it, Mass Effect has followed the same pattern as Star Wars: the original trilogy’s second episode was the high point and the third, while still very strong and visually impressive, didn’t quite stack up (and everything after was questionable at best). Its final moments may not quite stick the landing, but just about everything up to that point is stellar.

    Also, the Legendary Edition is strictly single-player; the entire co-op multiplayer horde mode has been removed. You’ll still get to run through a few of its missions with your AI squadmates at least once as side missions, but otherwise it’s entirely gone. Granted, I never did like how I felt obligated to grind out points in multiplayer to make sure I wasn’t missing out on anything in my single-player campaign – that felt like a coercive means of making people participate in a mode they might not be interested in – and the multiplayer was always a sideshow to the huge RPG. However, it does seem to go against the spirit of the “Legendary Edition” to leave out such a significant chunk of what Mass Effect 3 originally was.

    The only other notable change to the Legendary Edition (among a handful of minor tweaks) is that BioWare has toned down the cutscene camera’s gratuitous focus on womens’ butts a bit. There’s still quite a bit of cheek on display, but this time around the camera just knows when to use it more appropriately: it’s one thing to linger on some nigh-impossible curves when we’re in a flirtatious scene with one of Mass Effect 3’s multiple romance options, but quite another when we’re supposed to be taking someone seriously as they discuss the dire state of the galaxy. It’s more in line with what we saw in the previous two games, and that improved dignity didn’t come at the expense of the more intimate moments between characters.

    The structure of Mass Effect 3 immediately feels more linear than that of ME2.

    Mass Effect

    Mass Effect 2

    Mass Effect 3

    The accelerated pace and focus on guns-blazing action does work just fine, though, because Mass Effect 3 has an enormous pile of stuff to do – and I did just about all of it. That’s especially true with the impressively meaty Leviathan, Citadel, and Omega DLC expansions integrated into the campaign, making it feel bottomless while I was in the midst of it.

    How much did I do? Hard to say.

    The Legendary Edition’s version of the original Mass Effect updates the first game of BioWare’s amazing sci-fi RPG trilogy enough that a modern audience can play through it and enjoy its spectacular story and characters without being asked to suffer much for the privilege. Combat and driving sections are still lackluster, but a universe this dense ...

    Read the full Mass Effect 1 Legendary Edition Review

    When it came to my new playthrough, though, I learned a lot. Because of EA’s extremely questionable decision to carve him out as launch-day DLC back when it first came out, this was my first time playing with the prothean companion, Javvik. His presence adds so much background and insight into the previous cycle’s ancient war with the Reapers and the true nature of the prothean culture that it’s mind boggling to think that he just... wasn’t there for my first playthrough. It’s a relief that no one who picks up Mass Effect 3 going forward will have that incomplete story experience. Also, Javvik’s cold, dispassionate demeanor is especially welcome considering how little of Thane Krios we get in this game, so I took Javvik with me on nearly every mission.

    A whole lot of ground is covered, even as the threat of the Reaper invasion looms large.

    Mass Effect 2 Legendary Edition remains the highpoint in an amazing trilogy, and its 4K makeover allows its graphics to hold up nearly as well as its strong gameplay, excellent story, and fantastic characters. With the DLC smoothly integrated into the flow of the campaign, this epic sci-fi RPG contains dozens of hours of exciting missions that explore the interesting backstories of your teammates and their respective alien cultures. The final couple of hours of the campaign are a truly brilliant culmination of the emotional connections we’re led to build with them. If you’ve played it before it’s more than flexible enough to give you a different experience this time, and if you haven’t you absolutely should. – Dan Stapleton, June 30, 2021

    Score: 9

    Read the full Mass Effect 2 Legendary Edition Review

    In fact, there are so many characters in play that it feels gratuitous to introduce more, which may be why, outside of Javvik, there aren’t a lot of new standouts to add to the star-studded voice cast ensemble.

    One terrible choice that BioWare made was to introduce, out of the blue, a new enemy: Kai Leng is a generic space ninja assassin with no meaningful impact on the story or interesting background to motivate him. He’s about as deep an antagonist as Darth Maul in Star Wars: The Phantom Menace; unless you read up on his story outside of Mass Effect 3, there’s not much to him other than blindly following the evil orders he’s given. The fact that he can be responsible for the deaths of major characters if you fail to stop him feels like a cheap way to end their stories. Thankfully, he doesn’t show up all that often.

    Kai Leng is a generic space ninja assassin with no meaningful impact on the story or interesting background to motivate him.

    I have to say, though, with Mass Effect 3’s co-op multiplayer component removed in the Legendary Edition, I especially dislike the vestigial “war points” system that was likely made with it in mind. It tallies up your progress in building an anti-Reaper alliance with cold, hard numbers in a way that feels reductive and game-y, arbitrarily putting a point value on whatever soldiers or starships you recruit to your cause. That demystifies the outcome of the war for survival and turns it into a series of equations with right and wrong answers. This kind of thing has been there all along, but Mass Effect has been good about hiding the raw calculations from us until now.

    My Vanguard-class Shepard relied heavily on pistols, keeping the load light so that my biotic powers recharged faster and I could dish out explosive combos that encourage the use of a variety of attacks for extra damage. I admire how well that equipment system is balanced; choosing instead to take lots of guns would dramatically increase the cooldown timer on my telekinetic blasts and throws, but I’d have a much larger pool of ammunition to work with in a fight. Playing on Hardcore I found it more valuable to have the unlimited ammunition of biotics to wear down tough enemies, but bullets are plentiful enough that it wouldn’t have been impractical to shoot my way through.

    Enemy variety is a strong point.

    Enemy variety is a strong point thanks to the typical soldiers, alien creatures, and robots being joined by Reaperized versions that come at you in droves. They can certainly feel bullet spongey – especially the powerful Banshees and Brutes that are sent out in large numbers toward the end of the campaign, which have layers of shields and armor that must be peeled away with appropriate attacks – but there’s enough nuance to the combat to keep it interesting even for dozens of hours. I did find that it was often difficult to pick my squad on some missions without knowing what enemies I’d face and whose powers would be best suited to taking them down; that feels like something that you optimize for on your next playthrough using your knowledge of what’s to come, and it did lead to a few situations where I found myself poorly equipped for a fight and had to retry multiple times.

    One disappointing thing is that no matter what you chose for the rachni queen’s fate in Mass Effect 1, you’ll still run up against Reaperized rachni artillery here. Inconsistencies like that take away from the promise of a contiguous Mass Effect story, and I’d love to have known that I was only facing them because I’d shown the rachni queen mercy and was now dealing with the consequences of being a Paragon (especially given how often they killed me).

    As far as the remaster goes, Mass Effect 3 Legendary Edition doesn't go above or beyond but it does what it’s supposed to do. Textures and models are improved to the point where they’re not distractingly behind the times as it tells its story. When you’re into it – hopefully from having played the first two parts first – this is a very strong actio...

    Arizona Sunshine 2 Review

    Starfield Review

  4. Jan 28, 2022 · Updated: 28 Jan 2022 4:47 pm. How far will you go to save Earth? BY: Ellie Alice Pearson. To this day, Mass Effect 3 is known in its community for having one of the most divisive game endings of all time. After all these years, the question remains: is Mass Effect 3 good or bad?

  5. Apr 27, 2017 · Mass Effect. The Mass Effect games ranked from worst to best. Features. By James Davenport. published 27 April 2017. We embark on a terrifying suicide mission. Comments. Which Mass Effect...

  6. In a three-part saga, Mass Effect 3 picks up the tail end of a long and emotional journey that concludes the survival or the destruction of the galaxy as known. Initially set to be released in 2011, EA decided to push back BioWare’s anticipated final addition to the Mass Effect trilogy to March 6, 2012, in order to remain competitive.

  7. Mar 6, 2012 · Mass Effect 3 tries for the best of both worlds: an urgent and galaxy-critical plot that directly involves the entire crowd of oddball personalities the series has built up. And it works....

  1. People also search for