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  1. Graphics library. A graphics library is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a ...

  2. These codes show how to use functions of graphics library and simple applications to learn programming. For more advanced applications you can use OpenGL which offers API for 2D and 3D graphics. Many games and application have been developed using it and there are many resources available on the web.

  3. Graphics (graphics.h) - C Programming. Graphics programming in C used to drawing various geometrical shapes (rectangle, circle eclipse etc), use of mathematical function in drawing curves, coloring an object with different colors and patterns and simple animation programs like jumping ball and moving cars. 1.

  4. Graphics Libraries and Frameworks In the field of computer graphics, developers often rely on powerful libraries and frameworks to create stunning visual representations and interactive experiences. These tools offer a range of features and functionalities that simplify the process of creating graphics and enhance performance.

  5. Following is a list of functions of graphics.h header file. Every function is discussed with the arguments it needs, its description, possible errors while using that function and a sample C graphics program with its output.

  6. Feb 11, 2024 · Below are the important functions and their description mostly used in graphics applications in C Language. Function initgraph() This function is used to load the graphics drivers and initialize the graphics system. For every function, that uses graphics mode, graphics mode must be initialized before using that function.

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