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  1. Nov 5, 2017 · By Christopher Fry and Henry Lieberman Why do we have war, poverty and other social ills, despite the fact that nobody wants these things? Is it that people have some kind of inborn aggression and stupidity that won't go away? We don't think so. What happens is that, despite their best intentions, people tend to fall into a trap.

  2. Henry Lieberman. Majoring in economics. 2020-21: Named First Team All-Conference USA for singles while holding down the middle of the 49er lineup and stepping up at the No. 2 position late in the season. In doubles play, he and partner Leo Menezes went 10-6 as a pair after becoming a partnership early on in the dual season.

  3. Henry Lieberman's 119 research works with 5,746 citations and 12,645 reads, including: Adversarial Transformer Language Models for Contextual Commonsense Inference

  4. Henry Lieberman Keynote @ CAAD Futures. LocationLiege, Belgium Description Additional Featured Research By (Unpublished) Software Agents. Friday

  5. Hugo Liu, Henry Lieberman, and Ted Selker, International Conference on Intelligent User Interfaces (IUI 2003). Miami, Florida Recipient of the Outstanding Paper Award at this conference. A Zero-Input Inerface for Leveraging Group Browsing , Taly Sharon, Henry Lieberman and Ted Selker, ACM Conference on Intelligent User Interfaces, Miami Beach ...

  6. Henry Lieberman is a Research Scientist at the MIT Computer Science and Artificial Intelligence Lab (CSAIL). He has a BS in mathematics from MIT, and a PhD-equivalent from the University of Paris, where he was also a Visiting Professor. He is trying to make computers less stupid and frustrating than they are now, through the fields of ...

  7. Henry Lieberman, Using Prototypical Objects to Implement Shared Behavior in Object-Oriented Systems A traditional philosophical controversy between representing general concepts as abstract sets or classes and representing concepts as concrete prototypes is reflected in a controversy between two mechanisms for sharing behavior between objects in object oriented programming languages.

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