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  1. Dec 1, 2023 · This is a guide to using Inkling in Super Smash Bros. Ultimate. Inkling's bread and butter combos, how to unlock, frame data, alt costumes and skins, as well as Inkling's matchups, counters, and tier list placement can all be found here.

  2. Special Attacks. Windbox on 16–17. Takes 7 frames to cancel. Has a 100 Unit cap and fills by 0.3 Units per frame, so 18 Units a second (was 0.25 Pre-7.0.0.).

  3. Special Attacks. Startup is 5 from a charging state. 7 frames to enter charge state. Takes 4 frames to exit charge with shield. Second total frames is for the air. 86 frames to reach full charge. Second total frames is for the air. From release, startup is 29/32/35/38/41/44/50 and endlag is 39 frames.

  4. Inkling was initially seen as a very promising character in the meta and a potential top tier in Ultimate. This was due to them outstanding frame data, damage output through the ink mechanic, safe aerials on shield, the ability to effectively edgeguard and ledgetrap with their great recovery and down-special, and KO confirms off of grab and Roller.

  5. Counter window 3-27. Next attack's damage increased by " ( (3-x) + (Max KB Multiplier) * (x-1)) / 2" where x = current damage dealt multiplier. Stores up to 3x Revenges for total damage combined. Revenge store is lost when you are grabbed or take 36% damage. Lasts 60 seconds at base. Jab 1/2 and the rising hits of Cross Chop don't remove revenge.

  6. Ultimate; Smash 4; Rivals of Aether; Melee; Glossary; Inkling's Frame Data [1.1.0] Statistic Value/Rank Statistic Value/Rank; ... Section 1 / Frame Data. 1.1 Ground ...

  7. Mobile-friendly Frame Data for Ness in Super Smash Bros. Ultimate. ness Menu. Ground Attacks; Aerial Attacks; ... Out of Shield, Up Smash or Down B(Air) — 10 frames.

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