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  1. Toshihiro Nagoshi

    Toshihiro Nagoshi

    Japanese video game designer

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  1. 4 days ago · The Yakuza/Like a Dragon series may be a hit today but Sega originally "flat out rejected" it according to series creator Toshihiro Nagoshi. Appearing on Weekly Ochiai, translated by Automaton ...

  2. 3 days ago · Speaking during an interview with Weekly Ochiai, Toshihiro Nagoshi, Sega’s former chief creative officer, revealed that the publisher outright rejected the original two concepts for the first ...

  3. 3 days ago · Sega initially "flat out rejected" the first proposal for Yakuza, as it wouldn't attract the masses. That's according to series creator Toshihiro Nagoshi on the latest News Picks video, in which ...

  4. 3 days ago · That's according to series creator Toshihiro Nagoshi, who said it was a struggle to get the first game off the ground. In an interview with Weekly Ochiai (translated by Automaton, ...

  5. 2 days ago · In an interview (via Automaton) with Like a Dragon series creator Toshihiro Nagoshi, the former series head recalled the time Sega smacked the idea off the table like a curmudgeonly cat. According ...

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  7. 4 days ago · Former Sega CCO Toshihiro Nagoshi explained in a recent interview how Sega rejected the first pitches for a Yakuza game back in the early 2000s. “This led to a mindset of making games that would ...

  8. 4 days ago · In an interview with Weekly Ochiai, former Sega chief creative officer Toshihiro Nagoshi explained that at the time he was thinking of pitching the first Yakuza game in the early 2000s, Sega was struggling to release games that were selling well globally. “This led to a mindset of making games that would appeal to the masses, games that could ...

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