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  1. Virtual Cast. Watanabe Amaduction. Website. www .dwango .co .jp. DWANGO Co., Ltd. (株式会社ドワンゴ, Kabushiki gaisha Dowango) is a telecommunications and media company based in Japan, headed by Nobuo Kawakami. The company became a wholly owned subsidiary of Kadokawa Corporation on October 1, 2014.

  2. en.wikipedia.org › wiki › DWANGODWANGO - Wikipedia

    The Dial-up Wide-Area Network Game Operation, better known by the acronym DWANGO, was an early online gaming service based in the United States. Launched in 1994, it was originally known for its compatibility with Doom, for which it functioned as a matchmaking service for online multiplayer.

  3. COMPANY INFO | DWANGO Co., Ltd. PROFILE. HISTORY. 2021.4. Hosted the first "Cho Seiyusai", Japan's largest event dedicated to voice actors/actresses. 2021.4. Opened "S High School" run by Kadokawa Dwango Gakuen. 2020.4. Hosted "Niconico Net Chokaigi 2020" for the first time. 2019.11.

  4. Kadokawa Corporation (KADOKAWA) (Japanese: 株式会社KADOKAWA, Hepburn: Kabushiki-gaisha Kadokawa), formerly Kadokawa Dwango Corporation, is a Japanese media conglomerate that was created as a result of the merger of the original Kadokawa Corporation and Dwango Co., Ltd. on October 1, 2014.

  5. DWANGO Co., Ltd. BUSINESS. Web Service. We offer communication services such as Niconico, which provides an interactive video sharing and live-streaming experiences, "Virtual Cast", which incorporates virtual reality, and a variety of content distribution services such as Dwango.JP and animelo mix. MORE. Event.

  6. DWANGO Co., Ltd. (株式会社ドワンゴ, Kabushiki gaisha Dowango) is a telecommunications and media company based in Japan, headed by Nobuo Kawakami. The company became a wholly owned subsidiary of Kadokawa Corporation on October 1, 2014.

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  8. DWANGO Co., Ltd. is a Japan-based company providing contents for network entertainment and game software. The Mobile segment is engaged in the delivering of contents for mobile phones. The Game segment is engaged in the planning and supervision of game business-related strategies, and the planning, development and sale of game software.