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May 16, 2006 · The Last Request: Directed by John DeBellis. With T.R. Knight, Danny Aiello, Mario Cantone, Frank Vincent. Pop's last request is for his sons to continue the family name. When his brother dies trying, Jeff leaves the seminary and encounters crazy women and odd ball characters.
- (243)
- Comedy
- John DeBellis
- 2006-05-16
Mar 20, 2024 · Warning: Strong language Paola had to spend £15k to die alone in Switzerland. Sign her demand to party leaders. https://www.dignityindying.org.uk/paola. “By the time you see this, I...
- 5 min
- 6.3K
- Dignity in Dying
- Overview
- Walkthrough
- Blood Mage Sanctum
- Result
The Last Request is a side quest acquired by looting the corpse of Ser Friden found in the Run-Down Back Street in Denerim. After his journal is picked up, the quest will be activated and the Warden can travel to the Deserted Building.
Go to the Deserted Building in Denerim. Open the concealed door and go down the stairs where there are a Blood Mage, a Mercenary, 2 Mercenary Archers, and a Qunari Mercenary. There is a Leghold Trap at the bottom of the stairs. One of them has the key which opens the next door.
Follow the hallway to a room with 3 Mercenaries and 2 Mercenary Archers. There is a Tripwire; when you approach it a Rogue, a Qunari Mercenary, and 2 Mercenary Archers in the next room attack. Up the stairs behind them are a Blood Mage, a Mercenary, and 2 Mercenary Archers. There is a Leghold Trap at the top of the stairs.
The next hallway has doors on the west and east. The east room does not have a door so the enemies in there (2 Blood Mages, a Mercenary (Elite), a Mercenary, and a Qunari Mercenary) may see you in the hallway and attack (even if you are stealthed. One of the Blood Mages will throw a Fireball into the hallway (even if you are stealthed).
Follow the hallway north. There are 2 dog statues in alcolves on the west side of the hallway; there is a Pressure Plate that causes these statues to shoot fire across the hallway and opens the north and east doors letting enemies through. If you cannot disarm it then walk around it (you can see its faint outline on the floor).
Open the north door; a Rogue attacks you, and the east door in the hallway opens revealing a Qunari Mercenary (or vice versa if you open the east door first). A hidden Rogue appears during this fight.
Go through the east door and follow the hallway north and east. There is a snake statue in an alcolve on the north side of the hallway and there is a Pressure Plate that causes this statue to shoot fire across the hallway, so either disarm it or avoid it (you can see its faint outline on the floor). There is also a Grease spill on the floor which can immobolize you, so avoid it.
Open the south door, entering the Blood Mage Sanctum. The Blood Mage Leader (Boss) confronts you and then attacks, along with a Mercenary Captain (Elite), a Blood Mage, and a Qunari Mercenary.
This is a very tough fight, especially if you fight in the Sanctum. After the Blood Mage Leader stops talking to you, it is recommended to go back into the hallway and go into the west room and wait for the enemies to chase after you. If you could not unlock this door then go back up the stairs.
Attack the non-Boss Blood Mage first as he will heal his companions. The templar ability Holy Smite is effective, as are the mage spells Blizzard, Tempest, and Storm of the Century, especially if Paralysis Explosion is used first to prevent targets from escaping early. Mana Clash is also very effective.
Having any of Blizzard, Tempest, Inferno, or Death Cloud, plus being able to access the bedroom prior to the fight, can make this battle much easier. Because dialogue ends with the party near the entrance, retreat them immediately into the bedroom. Have warriors choke off the bedroom door and shut the door as soon as possible. All this forces the blood mages to run after the party and keeps them out of line of sight -- the latter meaning the blood mages will not cast any spells.
Cast the continuous area of effect spell into the hallway, and try to keep the door shut with spells that can paralyze or otherwise incapacitate the enemy, making them unable to open it. Inside the bedroom, stand off to the side of the door so that you continue to stay out of line of sight of any enemy, and can converge fire on whoever steps in first.
Nice spells here are Glyph of Repulsion to keep the enemy knocked back away from the door and into the continuous area of effect spells, or Cone of Cold to paralyze them and create a traffic jam behind them.
Blood Mage Leader:
Dalish Battery
•Bedroom Key (unlocks the room before the Blood Mage Sanctum)
Room before Blood Mage Sanctum:
Magister's Shield
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The Lord moves in mysterious ways. Jeff has problems: his father is dying and wants either Jeff or Jeff's playboy brother Tom to sire a child before death's triumph; Jeff's mother constantly puts him down; he has strange dreams; and, he's a shy seminarian whose vocation is shaky.
Mar 16, 2023 · Two brothers wake up in a strange house and are forced to play a deadly game in order to get their child back.** Subscribe to Stash TV! - http://www.youtube....
- 90 min
- 651
- Stash Movies
Top Critics. All Audience. Verified Audience. Bobby LePire Film Threat. The Last Request starts off very amateurish and grating. But, thanks to its strong themes and great lead performances,...
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